The thing is, that most of those 2billion of revenue have not been done with AAA productions or even AA productions, but with browser- and mobilegames. So yes this will bring new start ups, but until those startups will do anything but browser or mobile games i doubt anything will change drastically to the german games…
About the face, besides that it looks old, it doesn't really look like Alex to me. http://www.fightersgeneration.com/np2/char1/alex-3rd.jpg I think Alex looks more like Layne Staley. http://static.respectance.com/m1/photos/2li860pd499brr_f.jpg http://www.fanoos.com/ia/layne_staley.jpg…
Rhinokey: I take it you found yourself a job here in town? Congratulations! I'm moving into a 2bedroom right across from the studio on the 31st, so I'm all taken care of now. That said, we're going to have an entirely empty living room, so if you can find yourself a bed/couch/whatever I'm certain I can convince my new…
She can't have Win7 and a Mac... well, you CAN, but not from factory. And it would completely defeat the point of buying a Mac. Screw getting a Mac. You can go to a Best Buy and get just about any laptop in the store for less than $1000. Personally, I've been looking at something from this list:…
i've gotta say that in my experience, opacity sorting with foliage becomes a non issue if you're using 1bit or 2bit alpha vs. 8. With the resolution that these assets are at, you could easily have a mask that could match the detailed silhouette these bits are at, if not surpassing it, even. Not worth going back to redo all…
This is something I made a long time ago. Its a floating toolbar for max with customizable buttons. Its source files are stored completely separate from the 3ds max install directory so its really easy to setup with a version control system. I currently have it setup with version control at work so if someone adds a button…
[ QUOTE ] I loaded this thread expecting a raging hardon, I am very disappointed. [/ QUOTE ] 2bad. If you want a gargoyle with a upcurved, uncut, blue-belled hardon, see Igneon.
2spacey: thanks, I wanted exactly crits and hints like this. the eyes, mouth and ears with its detail are my main problem - like you also noticed. 2bronco: this was my first attempt to model a human head with higher polycount, after I am satisfied with the model - I'll go to the next step which is to try zbrush or mudbox…