I went to pricewatch and they do indeed have good prices on computer parts. I went to the first 3 deals that showed up in the barebones section, and did the customization option for each, and modified all of them to the same hardware configuration I just bought from Dell. All 3 came to right about the same price as the…
Hey guys, after seeing a thread about revealing the input object for a Boolean in Maya, i realised that Maya had procedural Booleans under the hood (athough not 100% bulletproof). So I went to work making a script that i would love to use, and that others could use. This script doesn't add any new functionality to Maya it…
https://www.youtube.com/watch?v=xOftfx05l14&t=43s No need to manually export OBJs, just use the official Blender Bridge which even has live linking. Inside Blender you can use Refaceting (auto triangulate//N-Gon). https://doc.plasticity.xyz/blender/install-blender-addon Since 1.3, both Indie as well as Studio have the…
The point of calculating how much you should charge for work is not to drop all of this information on the client, that would be silly. It's to help you figure out how much you should charge for a single asset. This should absolutely not be driven by gut feelings. You should absolutely 110% have an hourly/day rate that…
https://www.unrealengine.com/marketplace/en-US/product/b17461545ad348bd9555297ada6862b7 This content pack includes lots of different building,props and some modular 3d parts for creating farm environment. Perfectly fits for simulation genre. Technical Details Click to watch Preview Video In preview video glass shaders has…
Looks like There is a big scale difference. One is 1.8m tall and the other is 114m tall. If you import it with "restructure biped to match file" it will be about 100x taller and the animation will play fine. If you don't restructure or if you load the .fig file from the tiny character, it just messes up the curves a little…
I am truly a beginner. I'm trying to get a hold of the workflows for creating models and environments For this one I want to use decals for all the details on the model, I think the best way to do this is with a decal atlas. The original concept is by Max Margarit:…
I just thought I would start a thread on Art History that looks like a computer game, call me an old fart I know! So could you post any imagery from Art History that inspires you. Could you also post any images that you think look a bit like they could have been made for a computer game. For example I think Grimshaw's work…
NI HAO!!!!! o^_^o At some point in the future i'm going to make a new model of you-know-who (HEY I'M NOT LETTING HER GO till I make a good faithful one for my favorite shootan gaems )drenched in normal mapping (the high poly model way not the zbrush or cheap photoshop plugin way) and i'm a bit stumped on how to come across…