Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
bduck67
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: AI Art, Good or Bad? A (hopefully) nuanced take on the subject.
Reply by
zetheros
·
Oct 2024
·
Home
›
General Discussion
join date september 21, 2024. First post contains a link to a shady AI recommendation website. The bots are getting smarter, but not smart enough
11 results
Warwolf
Topic by
Hoyt3D
·
Sep 2006
·
Home
›
3D Art Showcase & Critiques
Hi! I just finished this a couple of days ago. I got alot of inspiration from Marvels warwolf creature. The polycount is 4100 tris and it has 3 1024*1024 textures, color, normal and specular. cheers
Re: rawkstar for t3h married
Reply by
snap.crackle.pop
·
Mar 2007
·
Home
›
General Discussion
You got married under a tree or something ? post pics you Fomo Congrats man, and have 1024 x 1024 kids
Re: Landscape creation problem
Reply by
[iWi]
·
Sep 2012
·
Home
›
Unreal Engine
Recommended Landscape Sizes is - 512*512 or 509*509 . 1024*1024 or 1009x1009? Be or not to be ? :poly121: B I N G O . :poly142:
2 results
Re: M202A1
Reply by
turpedo
·
Apr 2009
·
Home
›
3D Art Showcase & Critiques
I used a 1024 X 1024 texture. Here is the UV map and diffuse. I'll work more on my spec map and diffuse.
3 results
Re: What Are You Working On? 2013 Edition
Reply by
_Calix_
·
Feb 2013
·
Home
›
Stickies
Mortal Engines based character project that i just finished for uni: 8,959 tris 2x 1024*1024 D/N/S
23 results
Re: Iphone Biplane racing game -art test
Reply by
ParoXum
·
Aug 2009
·
Home
›
3D Art Showcase & Critiques
1024*1024 pixel maps for an Iphone game? :o If you had to make a smaller final texture, show that one instead, maybe..
Re: Sketchbook: Guillaume Minet
Reply by
ocarian
·
Sep 2010
·
Home
›
Digital Sketchbooks
New work A Stone Pillar Map 1024*1024 Diffuse, Normal Map, Spec all map made on Photoshop Marmoset Engine Viewport
Re: [P&P] - What are you working on? 2008 Edition
Reply by
trevor87
·
Sep 2008
·
Home
›
Stickies
I made this last week in 3ds max. Its around 350 tris and it has 1024 x 1024 diffuse, spec, and normal maps.
31 results
Re: So what are you working on?
Reply by
Rota626
·
Dec 2006
·
Home
›
Stickies
Practicing next gen stuff,pretty much WIP.plz tell me what U think. 1024*1024 normal+color Regards Rota
32 results
>3241 results
1
2
3
4
5
6
7
…
325