I think I've got what you are saying. When I finally did learn how to UV map things I did not really use UVW mapping at all ( I use 3ds Max ) so to me this is going to be some experimentation. I tend to make my model than use the UNWRAP method so I make the UV map my self but I never learned the difference between UNWRAP…
It definitely looks impressive on the first glance, you have some really great looking assets and there is obviously a lot of hard work put into all of it. So you have some skills, dedication and some good looking portfolio shots, especially for a student. So nice job! BUT (there is always a but) you have some things that…
Hi guys! I am wondering if there's way to limit the area of the rim light in arnold toon shader. I tried to appoint a light source to the rim light but it doesn't seems to effect anything. I would like to get rid of the rim light in the mouth and under the nose. Is there a way I can limit the area where the Rim light can…
One more thing I thought of that might help: Some tools work better with "Auto Activate" turned on. This brings up the tool's widget once you activate the tool so you don't have to place it manually. Some tools might work better with "Select Through" turned on. This allows you continue selecting new elements and performing…