Typically high poly scuplts are projected onto meshes with much lower polygon count using materials to capture the difference and make the low poly look as close to the high as possible. Most game artists know what will cause those differences to stand out and work hard to minimize so models often look Game models…
Hey there Toxic929, I've been on these forums for a while now and I've seen quite a few of these forums threads pop up over the years. I'll mainly stick to UI points and let the other professional artists critique the actual content. First, let's step into the employer's shoes. They could get up to maybe a hundred…
Right, it's a great game. This is gonna be the game that I'll play when I have 30 minutes for myself I think. HOWEVER! I've got some stuff I'd like to see (personal preference) - Laptop bluescreened because it overheated. This is a gaming laptop that can run crysis just fine :( - The large white dot in the middle of the…
Happy birthday dudes! [ame=" https://www.youtube.com/watch?v=sWS-FoXbjVI"]America - Fuck Yeah! - YouTube[/ame] *bewbs removed* This has come up before, but I want to ask this of people again. I work in a school, in Korea, teaching small children. At least two others active Polycounters do as well. My visa is tied to the…
I went ahead and made an html portfolio, because I could do it without internet. I opened an artstation, but I still haven't uploaded anything to it. I used Stoik to resize which is probably something not to do, but I'm wondering if the images are too big now? I only have a laptop with something like a max 1200 wide…
I've seen laptops for ~1200 euros (and that's including 16% VAT) that come with a better CPU, more RAM (compared to the cheaper Sager model), more HD, etc. Only the graphics card isn't top of the line but rather average (X700s and 6600GT/6800s these days, always a generation behind the current stuff) and the screen is…
and some more cool stuff on auction Full-scale screen-used Hero Bumblee robot from Transformers http://www.profilesinhistory.com/index3.php?option=com_auctions&catid=37&task=view2&id=16723 (Paramount, 2007) Standing exactly 16 feet 10 7/8 inches tall and weighing 3200 pounds, this screen-used hero Bumblebee robot is an…
While I love the art direction in Uedas games (it's hardly a typical fantasy, but one heavily influenced by South American, Asian and European aesthetics) their brilliant design is where it's at. I'm not sure whether you have played ICO or SoTC, but those game are something different than what we have gotten used to;…
Thanks for the reply AOEA, I already kinda knew that, I'm actually just looking for a rough estimate, a ballpark of somewhere to start. I might actually be making models for a console game (crosses fingers). I'm currently practicing character models and wanted to know the ballpark of total polys to shoot for. If/when the…
That would be a great Idea for it to be published, much like the Halflife2 or Doom3 artbooks. I find that artbooks about videogames are quite a bit more prevalent in Japan. I love the Metal Gear Solid and Xenosaga artbooks. Quite impressive. Oh, and here's where I got info about the GOW artbook... from Microsoft itself in…