Code, for that I just hack through the existing menus (context edit spline, context edit poly and so on), by removing what I dont want and placing my own stuff in them. Its dirty but it works!
Zbrush can Dynamesh triangulated mesh without any issue. If you're using Max to model the blockout mesh, try to convert it to editable mesh then back to editable poly, sometimes it does fix some weird stuff.
*Edited on account of other edits* More on-topic: http://www.geekosystem.com/nasa-press-conference-arsenic/ Not sure if that's been posted as of yet. It seems like their findings aren't so much about aliens coming to probe us.
Thanks for the replies guys, I decided to edit him a bit more to go in a different direction. It's still really rough, just figuring out the volumes right now I edited the first post to reflect the changes
looks good so far, you added in the cut in bit on the inside, I forgot to, added a symmetry modifier whilst turbo was on and then converted it all to and editable poly so its hard to edit it.. oh well :p
I see that some places are selling Q4 DVD SE for $35 with a notice 'This is the full english import edition of Quake 4: Special DVD Edition'. So are there any differences between this one and the one at Gamestop for $60?
- Go to the Render Scene Dialog, go to the Renderer tab, uncheck "Filter Maps". - Setting your material to 100% self-illumination in the Material Editor should do the trick. [edit]Damn you Blitz-MoP!![/edit]
do you know if you can edit the 8bit alpha channel of a 24bit graphic in graphics gale? the dropper just pulls the pure color, not the transparency and for the work I'll be doing I need to edit the alpha channel.
I actually do not think that cryptomatte editing for animation is possible with a Blender and Fusion workflow, maybe Nuke. But, it was better designed for Maya that it was Blender where I believe that animation editing in a cryptomatte environment is possible.
large textures require more RAM to open, but editing still requires a CPU and/or GPU to edit quickly. Rendering is the GPU Baking is either your CPU or GPU depending on the program Polycounts are dependent on the application.