Real talk time! 1. Widowmaker is decent enough but aren't a lot of interesting or impressive shapes on it so it doesn't leave too much of an impression. You've added some personalization to it, but the texturing still looks a bit boring. Try to add some more wear and grunge to it. Here's an example of a more interesting…
@ mospheric Thanks, glad you like it. Regarding the afternoon lighting, I did try that first it was what I had in mind but I quickly changed it. The grass and foliage colours I chose don't go well with a more orange lighting setup. It all looks too warm. Also, the scene was created to represent my emotions on being a…
Doing it non-destructively and procedurally is the way to go. This took me less than 10 mins. You should spend as much time as you need to really finesse the forms. I'm using 3dsMax's modifier stack so this makes the process very simple. Maya's deformers are similar. This result would be your high-poly that you would rip…
I managed to watch your class on the last day before the master classes ended, and man am I glad I did! I learned a ton from it. :) Being a character and hard surface modeler at a studio that really doesn't do much environment modeling (space games!), it was really great to see the process for environment creation. I do…
1: yes, rather than try and fit them into one material, you can simply apply multiple materials to the object in maya (select faces and then apply the material to them), and then export/import again and where you normally apply the material to a mesh in UDK there will now be more slots...and each slot can have its OWN…
Thanks for the link man :) It looks like you had a lot of fun there. Please excuse me but i forgot what camera did you end up getting? If you are down at 1.8 the lens are a touch soft i would go up to 2.2 - 2.8 just to make sure it is all perfect :) and then what shutter speed are you at? I would say it should be at least…
Mop - yeah, I can add an option to alter that RLE setting (and change it to automagically change back after using it so your standard TGA settings aren't affected) - never occured to me to add it previously. If it's saving out at 32 bit on sets it's not supposed to then it's either a bug, or something you'e doing - I'll…
Sorry for the super late answer, even tho you have probably already found an answer, I'll share my 2 cents =P The current project did have a stone kit planned in the first post but I've then proceeded to use a trim-based solution like this (1 pic.) and I've mapped it to Arches and other similar details, to add more…
The only reason i see them wanting this is if its a collaboration effort & depending on who did how much work on said piece, that is how it should be handled on their end, if you did 80% of the work you should post it 1st. My.02's. Though you are correct when i was fiddling around with the freelance gigs i was told this as…
I would say 5k polys is really low, you can easily double it if you aim for current generation AAA games (e.g. Fortnite weapons are around 7,5k). For your topology I would add some support edges to remove the long triangles, I would also add the screws as separate geometry (like you did on the handle), not connected to the…