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Re: Zbrush - texture exported from polypaint looks different
Reply by
PanthersDeCacahouète
·
Mar 2016
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Technical Talk
okay, okay, i solved it. Just needed to delete UVs and make new AUV UVs
Re: Normal map seams on UV seams
Reply by
ryanonline
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Sep 2017
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Technical Talk
Did you solve this as I am "too picky" and really hate seeing my uv's!
Re: 3D Max: Texture to UV>W< Asset
Reply by
Eric Chadwick
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May 2010
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Technical Talk
Face-map a quad sphere, and to solve the distorted corners you could paint a custom bitmap.
Re: Scaling from zbrush to 3ds max
Reply by
Ace-Angel
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Feb 2012
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Technical Talk
A cage should solve your issues, shouldn't it? For baking and stuff, especially if you have Max
2 results
Re: Zbrush overlapping mesh problems
Reply by
SamFisher45
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Feb 2013
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Technical Talk
Yeah, Back face masking solved the problem quite well. Thank you guys for the help...
Re: Unreal Engine 4 grid snap
Reply by
yaschan
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Sep 2015
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Unreal Engine
I was able to solve the problem; this was exactly it. I was ignoring the grid. Now all snaps perfectly!
Re: FBX wont export smoothing groups
Reply by
musashidan
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May 2016
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Adobe Substance
I noticed you solved it in the other thread, but if you use 2014/15 this shouldn't happen.
Re: Sci-Fi Guy 3D (concept by Hethe Srodawa)
Reply by
TomDelboo
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Sep 2014
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3D Art Showcase & Critiques
@ Itholon. Ah I see. that's solved than :) here is a little update. Still WIP of course
Re: 3DS Price Drop from $249.99 to $169.99.
Reply by
Rai
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Jul 2011
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General Discussion
With all of those requests, you're better off just asking Nintendo to solve world hunger.
Re: Help with zbrush masking
Reply by
JordanLeigh
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Aug 2013
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Technical Talk
nope, no layers, I literally have no clue what i did. Nothing seems to solve it
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