Yeah Josh has the special sauce. I work in the same office with him and he's knocked me up 3 times! Congrats man! She turned out real purdy! Heh and you went with the SSS! I still think Ashley Star Singh had a good ring to it. :P - BoBo
The only thing that I picked up that hasn't been covered yet is that your car has some pinching and odd shading in areas. The rear area and the circular logo on the side are the prime examples. It looks as if you modeled it in a bit of a rush. Still, very nice portfolio. I love the man in a jar piece :)
May as well use this for the main project thread. I forget if I posted the logo anywhere: My musician finished the main theme: [ame]http://www.youtube.com/watch?v=zo_6Uecxa60[/ame] And the current state of the game. Haven't worked on it for a while, though. [ame] http://www.youtube.com/watch?v=aRm7Gi8AB0o[/ame]
Very nice, but no video ? I throught its moving ? Not sure if I like the strong black influence of the render in reflections, and the gold tone feels very cold, maybe a fill light would do well. Also id change the rolex logo to red from green, that would look more harmonic
Could you show us some of your refs? Looks more like an ice cream logo than dog poop. People here have already provided some pretty solid refs. Also your textures still have a ways to go. Keep it up! Love seeing progress shots.
@battlecow Thanks man :) Started on the textures today, did a few passes on the lower and got it looking close to how i want it in the final, now to do the slide, I left putting any trademarks on the highpoly as I'm still 1) Unsure what to call it and 2) Unsure what logos I want on it.
render, I hear you about IrfanView's interface. It is somewhat customizable, though. I spent a little time and made a custom Toolbar skin for it. I'd post it, but I don't have a way to host the link. Now if I could just change that 'cat-splat' logo beyond changing the icon file...
@Chuwakcz23 I think you accidentally posted twice. I made a new 8min video showcasing some parallax window shader similar to the one used in Robo Recall from Epic Games, but this time in Blender 2.8 eevee! :smile: https://www.youtube.com/watch?v=juI9Q_xgjh8&feature=youtu.be Enjoy!
Yeah you're UVs need some work, half of you texture is black because of the occlusion. You should reconsider how you cut up your mesh, you can pretty much stick the UV shell with your logo on it right in the black area it's on, and gain so much texture space.
Thanks Man! Yeah sure ;) ;) There are still things left to model and there is always something to fix or to update on it...like the barrel, where for example the "A" from the Logo has to go outside and not inside. And stuff like that..yeah ^^ Or the octagonal thingy on the barrel is not one part with the barrel. Would be…