Karera is right if you ask me, the internships swedish students get are a neat way of getting your foot in at a company, and when your internship is over you have a huge advantage in applying for a job at that company since you know workflows and tools already. And as far as applying for other companies you get half a year…
I've just baked my high poly onto my low poly to get a normal map and I want to see it on the model so I can work on optomising and LOD After applying the material it just won't show on the specific model but will show on others. Model to the left is the problem asset. Object on the right is a standard box with the same…
We’re a small video game agency based in the western U.S.! We're looking for a freelance Comic Illustrator to help one of our indie clients create a series of in-game, 3-panel comic strips. To apply, fill out the form, the link is at the bottom of the post. If we like your portfolio, we will ask for a short art test. About…
Ha-HAAAA! I fought against the app for some days and finally managed to fix the weird album shuffle issue. Here is the scenario for those who might get the same problem (Vassago once the fixes below are applied there is no need for CD-by-CD playlists to shuffle albums.): -My iTunes is filled with music I imported from…
MID 3D Motion Designer The Animation Guys are a tight knit team that works on exciting projects with a focus on pushing artistic boundaries and finding the right story to tell. This is a great time to come on board with the team growing and having just moved into a spacious new studio in the hustle and bustle of Angel.…
Update! Since the last post, I've put a lot of time into establishing a base-pass for the mech overall. My thinking has been that if I can get the groundwork established for the texturing, then I can adjust and tweak as needed and continuously improve as I progress to the end of the project. This began with setting up the…
No, you don't "apply the reflection map to the body" - you start by look up how reflection mapping (of any kind) is done in the Maya realtime viewport, setup some test scenes accordingly to understand how it works, and then apply what you learned to display this model as desired. (of course ultimately the reflection…
Generally, the approach with AO will depend on how good the lighting systems are in your engine or target renderer. * AO should be typically applied with a secondary texture and not baked into albedo (or other maps). This allows the engine to multiply the AO on ambient or indirect lighting pass only. AO should not multiply…
Choose whichever program you're familiar with and in-which you're more comfortable with using the UI. At the end of the day you're doing the work, the program is there to facilitate in your goals, comparing one program to another is like comparing apples and pears. Each is good in their own right, and if you learn and…
This is the final geometry of the side mirror, including the filled gaps and beveled edges to the gaps, with all modifiers applied. The same process will be done for the rest of the car, this is: Apply subdiv -> Thicken (extrude) the panel edge -> bevel the edge -> apply FWN -> fill the gap with faces (to prevent light…