Here's wireframe for the scene and the large-leaf phylodendron. The phylo is a beast (2370 faces) and could probably be optimized by collapsing the stalks down to 3 sides instead of 4, plus collapsing the base of all the stalks into one vertex with some grass around the bottom, but it covers a lot of square footage and I…
Haha ok been messing around with that BRDF max viewport shader to get an idea of what this'll look like ingame and have been fiddling about with the specular maps. I also darkened the polymer. Problem is the shader only allows one omni :shifty: Warning: Picture is pretty hooge :poly124: E: And a random little quick knife…
Xoliul - Here's the link to the article. http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf Video here as well you might like. http://www.gametrailers.com/player/23520.html
Finished reading... Sounds like they have spent a lot of time on this release! Definitely the biggest driver feature packed release I have seen. And it's still only in Beta ( I would be really surprised if there are not many bugs introduced with the 301 series considering some of the longstanding tdr issues they have been…
Knowing Breaking Bad - everything has symbolic meaning haha. Think PixelMasher is on the right track - probably a symbol of Walt's crossing into the unknown as a lone wolf. Was such a great episode. Definitely this season's "Salud." Hank's last words to Walt was just the most perfect line ever. And being cut off by Uncle…
I gained weight I had lost 30 pounds since I started jogging this past summer so I went from 235 lbs to 205 and so I told myself I would quit smoking because I thought if I gain any weight... it won't be all the weight I lost. But I gained 40 lbs. even tho I still haven't stopped jogging
You're in luck. Someone on Neogaf recreated the shader for you. Even including a playable demo. http://www.neogaf.com/forum/showpost.php?p=116699387&postcount=235 Also, here's a follow up post by M3d10n (who's a developer). "Correct. The levels already need an unique texture wrapped over all static geometry for lightmaps,…