There seems to be either a written miscommunication between versions or technical. Some of the material makers you have included, lets take the included "Dripping Rust". The positional input it takes is.. grayscale. Yet the positional maps the engine bakes are colorized. Others though take the colorized map. Is this…
Yes. Durham College. Ive since been doing online courses as well, which i find to be much more valuable. You learn more, and from people in the industry who teach at night. 1 on 1 critiques, rather than a sheet of paper with some numbers on it of how you did. But I got my first job because of the contacts I made at…
Biggest thing I can say is aimed at the textures. Honestly it looks like you just took a rusted metal texture from cgtextures.com and overlayed it onto the base layer. I would go back and make sure you finesse the edges of this thing in the texture. Nothing sells a beat up model more then scratches and wear/tear on the…
awesome stuff; in motion it looks really great! Got a question: 1) Are all those flying stones individual movers with manual animation for each one? 2) I saw some nice shadow maps from palm trees and architecture (pillars/circles). R they casted on Terrain or 1 BSP? Cause in my vertion of UE2 Terrain has only vertex color…
AVI to DVCPro? Why? YouTube's own recommended codecs "Codec: H.264, MPEG-2 or MPEG-4 preferred." When I upload to YouTube I usually cut and edit in Premiere, export as raw .avi and then I encode in either VirtualDUB or SUPER. Encoding it as a high bitrate Xvid in Virtual has worked fine for me so far. I have uploaded 720p…
I didnt understand those much .... Here a quote : first of all , is this intended to be in 3dsmax? second , I tried to copy drag the material I did in a mix material in the two slots , then I tried to change the phase from 0 to 1 for the first and for the second I couldnt couse it doesnt takes -1 as instead is stated in…
Whew, i thought you where already texturing. Those handle bar looking things all over look a bit thicker and closer to the mesh i'd start looking at the shapes now, you got a great base to configure this thing to match the concept closer. I really like this, had i'd seen it 1st :) . (we want to make all things more or less…
Legs could look borked because: 1) Your character is 7.5 heads tall 2) Some modeling issues. Its not just bones that give the body form, but the fat and muscle underneath. Get references of actual people, don't just model around the skeleton. 3) Its most likely where-ever the person that Seforin got the skeleton from may…
Thanks for the comment Matt! Its based on a concept by Yao Wang: https://cdna.artstation.com/p/assets/images/images/019/757/288/large/yao-wang-e08633bd-82d9-4888-9a79-514c8f64c45b.jpg?1564893262 I'm not copying 1 to 1 but most of the stuff its there. You might be right on the value issue but its also being affected by…
NAMELESS_ARCHER said: 0+1. IDK about maya, but look around for adding 1 smoothing group to the entire scene. You make hard edges for actual hardedges. (At least when i use subd i do to get the looks i want, in max) This thread is amazingly helpful especially now with frank explaining things in detail. HERE 2. Dependant on…