avatar still looks bad to me, all the cg looks like game cut scenes.. good cut scenes, but not real and mixed in witht he real actors and stuff it really comes off as fake to me. they shoulda stuck with practicle fx for at least the main blue things or something. those just dont hold up as being remotely "real" i guess i'm…
Hello everyone I'm looking for my first job as 3d props/weapon artist (remote only). What you can recommend for this? What is important to get work? Did my portfolio is good enough to find job or i need more practice? Thanks everyone for answer! Artstation: https://www.artstation.com/histam
Coming along nicely. Some parts look great, others seem a bit lazy. E.g. the dirt on the wood is too uniform and the wood grain and dirt is also continuing through elements that would normally be built from separat pieces like the base or the stairs and the grain has unexpected directions. Inner and outer edges could use…
Greetings, I'm making a car asset for use with game engines. Currently, I have a 256x256 texture map assigned, to give the car model a pixel art look. The car is meant to have a LOD variation model, and a separate interior view model. It will also have different paintjob options. The entirety of the car model is already UV…
Thank you @Alex_J, insightful feedback. Head anatomy and cloth sym/sculpt were indeed the things I had less experience with, I'll study and practice more :)
Zbrush is slightly weird in that it works in generic units, rather than in defined metric or imperial. What this means in practice is that something that's 2 units tall in Zbrush will import into Maya at 2cm tall, and Blender at 2 metres tall as an example. Maya's default unit is cm, blender's is I think metres (don't…
Recently finished a cyberpunk military-police cyborg character I'd been doing as hard-surface and muscle anatomy practice. Actually had this on the backburner for a bit so I could focus on sculpting something else until recently. Can find the Artstation page here: https://www.artstation.com/artwork/LRwDvw
You also likely wouldn't need a demoreel. Here's a good write up on weapon art for games and presentation which might help. https://80.lv/articles/3d-weapon-art-workflow/ Ultimately what you want is good quality renders in engine. While it helps to optimize I wouldn't make it your focus, i.e follow best practices but be…
@KadenBurke yeah im not much good at lighting both in practice and theeory, i made this light only based on reference and video tutorials that car studios usually have some big area lamp on top of the car and i was trying to highlight the front tire area but the result kinda makes it look more janky so i stick to only 1…