Hi guys Im newbie and this is my first time i join dota 2 workshop. I have some problem with creating particles of Jug's sword. Can anyone help me how tơ creat them? :( Pls thx so much :(
nice! i love that sword especially. If I have to make some critiques I'd say the folds on the back of the trousers are a little poorly defined, and some variation in the stichs on the armor may give a little more realism. Like just a bit of worble here and there.
Our Final part of Eastern Valley! https://www.youtube.com/watch?v=pUYd48rA6RI And a HD showcase of the whole thing https://www.youtube.com/watch?v=Wi-U6oKtNSI Thank you again for tuning in, and look forward to our new Sword Clubset next week!
[ QUOTE ] For a Zombie that was once a human, and was slashed across the throat and chest, he didn't make much of a mess. You might want to revisit those wounds. [/ QUOTE ] i agree, more blood. maybe give him a generals sword all bent and rusted.
Dig the layout, and that medieval town is DEFINITELY my favorite of all your work. My only question is on the 2d side, why do you have this badass armor with practically no face and a quickly drawn sword. I would just consider finishing this up.
Yeah crisper details, it's way better ! Mmm I don't really know yet, maybe some "big" scratches, like if the knight got a sword in his face, or arrows shots :D But if you have any suggestions, let me know ahah :)
Here is the new concept for the legion commander set. Her weapon is a mix of a lance for jousting and a heavy sword. We hoped to get everything in the polycount. Kneearmor and a shield were the optimum. Somehow Katze managed it! I am so excited to see the final set!
The sheild is going well. Have been just taking my time and working on it to make it look awesome. Have had some great help from AnP and Jackyboy. I plan to get the sculpt of the sheild done soon and then get to work on his sword.
I agree my favorite pieces are the cactus, the stone temple entry and the wooden doors in the indie game. I also agree that the spec on some of the metal or plastic surfaces could use some work. The metal on the stubby sword and the knight look a lot better.
We could go 'back' to single items, since we now have a new chest model for them. Also make them themed like Valve is doing, like light/dark chests, ice/fire, swords/bows, helms/hairs, etc