Added new sword gif. The longer reach does appear better, however I messed up the export and one of the swings has more frames than the other. Somehow it affects the character controllers ability to pivot and cleanly strike behind as he did in the first gif I posted. Furthermore I think I may switch to posting youtube…
The question was pivoted more toward what dilation does. I was also unsure how to remove it. I figured it out later, guess I will have to try to read to see what it does. Some of dilation bled into uv's with tube. Just have to paint that out I suppose. Seams on color will have to be hand painted. I'll just manually pack…
Thanks! About UV unwrapping. The tip I can give you is when unwrapping curvy shapes, always try to have it straight horizontal or vertical. This will reduce pixel stepping in textures. Back when I was using Maya, that's basically the workflow for unwrapping those type of shapes. Right now, my main 3d package is 3dsMax. For…
ZRemesher outputs are really OK for ~5000 poly (or higher) organics. I used it for all low-polys in my current personal project (alien tripod). But still, I wanted to make some optimizations in mesh in 3DS Max. For specific hard surface models, you'd be better with splines, arrays. Also - things like pivots, child-parent…
Hi... Maybe try this : - Create a upgoing straight line - Keep your bottom rectangle shape and make sure its pivot is on the center (or untouched from its creation) - Select the line and create a Loft using the rectangle as the shape - Now click on Deformation -> Scale - Right-click on the first point and select…
Illustrator would work fine. As would photoshop. It looks like a sort of flower pattern. Just create one petal and make a copy with rotation setting the pivot point to the center. Turn on the grid or setup guides if you need to. Then you can just duplicate again with the same properties to get the whole flower pattern. The…
What kind of program are you using, or to what kind of file type are you exporting it? Are u using the files from the workshop page or did u decompile the files yourself? A few important things: - When rescaling or replacing make sure u use reset x-form befor u start skinning! - Are u using the right pivot point on the…
SketchFab is OK and you can actually embed it using these tags like this: [SKETCHFAB*]26846a3820a848e6b93acf5907d332be[/SKETCHFAB]Remove the * But ideally I'd suggest getting Marmoset. You'll be able to adjust lots of parameters. Also, it has physically-based rendering which is becoming a standard for new games. Last but…
It does need to be dynamic, as if the violet plane was a moving window. It wouldn't have to be real-time in the viewport, though I doubt it would be much of a perfomance hog. Edit: ALTHOUGH, now that I think about it I may have been going about this whole thing the wrong way. I was essentially trying to make an oddly…
If its a simple vertex table not matching from model to model. Morphfix will probably get them reordered correctly. http://www.scriptspot.com/3ds-max/morphix If its a matter of more bones being added than what is actual on the rig, you probably need to check that the pivot point of each bone is at the EXACT same place as…