You might want to check around for any local "U-Brew" style pubs where you go and brew using their equipment and either they bottle it after it ferments or you come back and bottle it. It can be a good intro to brewing.
Added a moss component to the stone and rock materials and painted some in, i'll probably continually refine the moss placement as i work on the scene. I also added some volumetrics to add localized fog to areas of the background and some in the ruins.
It bothers me how the paint chips on the panel arent really localized. You can see peel lines travel over the bumps in the panel, I feel like they wouldnt continue like that since it's over a non flat surface.
One of my friends got it on Xbox One (correction 360). Their internet was down, but they thought they could do local multiplayer, nope, online only. EDIT: The 360 version doesn't have offline co-op, the Xbox One does.
In my experience cubemaps were generated for each staging area (open world) There were realtime reflections in highly localized areas but I do not recall how they were done :/ If my memory serves me they were reflection cards
It's not exactly the same, but you can create those objects, use autogrid for creation, and define it as a creation surface in the graphite ribbon's freeform tab, just move elements using local coordinate space. It's not exactly what you want, but it's close..
Ah yes I heard about Brians technique there over twitter. I did this for the iPhone launch. Just popped into the local phone shop near my office at the time. I'll be ordering a US model though I guess.
That scott kid has some humor with his vader card: I'm your father. LOL. I gave me dad a big pint of guiness in the local Irish Pub mates. Where's me drink, get in mah beellyy.
Hated this as a kid, probably because it was very old compared to what else was on at the time. Cartoons have matured quite a bit since the days of Speed Racer, ironically. They're developing the game for the movie local to me, though I'm not involved.
Hey Fritz, I discovered what Tangent, Object/Local XYZ and World settings are just by testing them out on some simple objects and examining the results. I really don't have the 3d terminology down to explain it hehe.