2800 units in Unity is just bad, yup did the blockout to get track shape. With just 8 copies of track (parallel ) just to experiment with lightmapping it ran out of max size allowed. Such a pain it is that even if size for geo can run fine on a device you are limited to Beast Lightmap scale. No wonder Asphalt 8 and Real…
Pick a project and do it - don't expect tutorials for everything. The learning comes from solving the problems you come across on your own. You will get more help if you are, say, modeling a gun and you hit a snag halfway through than you would if you come to the boards asking "how do I model a gun" When I think back to…
Nice work, the quality of individual assets is very nice. personally I felt it lacked a bit of atmosphere, as Percy said the sand would have been great. The whole thing from start to finish felt fairly consistent, it didn't arch in color or content. It would have been interesting to try have clusters of foliage instead of…
i second using linux's DD, just use knoppix - free, nothing to install, all you do is boot from a knoppix DVD or USB stick and get to it. you can clone partitions or entire harddrives and it will replicate them block by block exactly. there is a graphical tool included in knoppix as well (GParted ?) to display all…
Yes Perfectblue, what Computron said. I've been working on the main waterfalls cliffs and waterfalls themselves, tried to find the perfect way to make the waterfalls without using particles.. Because I'm a lazy ass =D So, I experimented with alpha tested shader and came back to translucent shader, and after much attemps on…
I did a few try with the Oculus Rift. Performance was a big hit, the game was running at around 50fps on my gtx670. However after a few optimisation and building the lighting I'm able to run between 90-130fps in the editor. It's funny how you seem to move ten times faster with the Rift, when compared to regular monitor :)…
WebM is a container format especially created for Internet streaming. This open source video container is developed by Google based on Matroska and encoded by VP8 and Vorbis (updated to VP9 and Opus since 2013). MP4, abbreviated term for MPEG-4 Part 14, is also a container format following ISO/IEC standard, but more…
My biggest issue is the spray-paint, it looks too clean (the white one) and too detailed for something so hidden in an alley way. It's almost feels like someone who works at Apple decided to come in an spray paint a sterile pictured in an alley for no reason. The other one at the top also is out of place, it's not near a…
Wow really? In the live materials? How does that work, does it stream them in as they are needed and then freeze the final result? is that how you do the unlimited resolution feature? Out of curiosity what are some things that you can't do in stock UDK? Do you get a more advanced instruction set or higher max instruction…
I did the AIE games dev course back when they only had a school in Canberra. It's not bad - first year will get you all the basics you need to do 3d art, high or low poly and the second year the entire class put together a working game demo. It's very focused and if you're doing the art stream, it won't teach you anything…