The military obviously thought otherwise, or this helicopter wouldnt have been out there. Do you know what had been going on in the area in the hours leading up to this? Do you know what kind of weapons they were thought to have? Do you know what kinds of possible targets were in the area? I don't know the answer to any of…
Looks awesome. I like it a lot. Only suggestion I would have for you, is it seems kinda off that the cloth is hanging there by magic. Seems like it would just fall right off to the ground. What I would do is, since you already have her left hand right there, just make her grab the cloth with the left hand. It would also…
I'm currently having the same problem as East here... I reckon it's to do with having an ATI graphics card, it sure wouldn't suprise me. This is what happens when working with tiny brushes or pretty much anytime when using a tablet. EDIT: Ok, I've found a temporary fix after trauling the mudbox forums, a post by an admin…
Prophecies: it sounds like he's adding detail in his basemesh where he knows he'll need it, so I'm assuming he doesn't have the luxury of being able to subdivice so high as to make all stretching dissapear. In which case, I'm afraid there isn't any magical solution, other than to sculpt a very simple basemesh and…
Since I had money of my own to buy computers/consoles, its always been one game that has been the deciding factor to buy (starting with Amiga 600 HD to play Might & Magic 4 on) I bought a PS3 this time round cos of Ratchett & Clank (& Blurry had 'won' the Disk Wars already) PS3 = more likely to get crazy mad Japanese games…
If you're making highres meshes for normals, and not for pre-rendered stuff there is absolutely no reason not to use floating geo, it will save you soooo much time and give the same results. Use as many seperate pieces as possible and as much floating as you need. Also its really silly to say something is the "bad way" if…
[ QUOTE ] The only problem with transforming into trains is you'd have to find tracks first or else you'd transform and find you were incapable of going anywhere! Still, they look pretty cool [/ QUOTE ] If I remember correctly, whenever Team Bullet Train came onto the screen they rode some magic track that appeared infront…
I don't think Ubi actually has a development studio in Paris. I think Paris is the headquarters of their 'editorial' (AKA where the head honchos that greenlight products n shit, and where producers have to go to beg for budget increases, and deadline extensions). Montpellier isn't too far, and that's where Raving Rabbids…
I've decided to re-make the details from scratch. In the meantime, before re-doing the details, I wanted to try a workflow shared by an amazing artist that uses a combination of 3D Scan and the magic ZWrap tool. You can find full-res images of this "study", a better description and all the credits to the artist and the 3D…
Thanks dude this is really nice to share your voodoo magic ! Edit: I am very impressed by your work man, this is exactly what i was dreaming of. Nice clean shaderfx PBR , without having to use Stingray Restrictive context. So far the result are very good and the shader has a beautiful logic. If you have a patreon or…