With Jamlander, which is a plugin for 3d Max, you can export to Unreal BSP format and other formats (static meshes) too: http://www.fireproofgravy.co.uk/index.php?item=jamlander&sid=a205d9c3
Not really, no. They DO flash like weapons and items, but its quite hard to see them. In fact, even the cog tags are no longer glowing blue cogs, but just basic metal ones :(
it's the flame texture overlay which is present on some items. It's defined in your vmt. I don't remember exactly the name of it but you have to delete the line or put it in comment. flame overlay something ?
The 8800gt isn't around anymore, but the 9800gt still is apparently: http://www.newegg.com/Product/Product.aspx?Item=N82E16814500115 I'm running a 9800gtx still and minus the lack of DX11 It works just fine for UDK.
Yeah, select the item, and hit the delete key. Also it looks like you're running the initial 2.0 release? You should update to 2.04 as we've added a lot of cool new stuff.
saints row. i dont get the dlc argument tho. just sounds like whining. Guns, and characters were never cheat material. its was God mode, Money, Items, NoClip.
Can this happen in 3ds max too? Say i have a robot with many single baked items, can i somehow pack them all together and then rearrange the textures to fit on them?
So I was like, screw Huskar, Riki gets the daggers instead! So this is the final color scheme I went with. No point in dwelling over it any longer. There are other items to be made :poly124: