Gonna call the sculpt final. I'm going to pose her in zbrush with her pistol and shovel and then continue on with the retopology. Comments and crits for the retopo and any ideas for texturing are greatly appreciated.
Oglu is on the point here. I've retopologized faces with a quite dense geometry by hand until my wrist got super sore and I had to take a break and continue later.
That could be possible. Do you have UV seams in the areas where you're seeing problems? In that case it would be a good idea to use more continuous unwraps with less seams.
YES! It isn't Quake without Homer! I recommend cell shading if possible. If this thread continues, I may actually buy Q4. Wish there was a way to uninstall the SinglePlayer aspect.
Touching speech man. This seems like such a great project. I hope it continues to gain momentum. As a side question, if you don't mind, where were you from in VA?
I haven't seen the movie, and I've read a bit about this idea already, but its likely a bridge movie to transition Shia in to the lead role so that the franchise can be continued.
thats a good improvement, one crit, the cracks across the wing continue from section to section, a crack stops when it hits nothing, offset them from "feather" to "feather"
Well, I tested it to see if matching my smoothing groups between my high and low would work, but,,, it dident! Gosh. Iam sure this is something simple. They mystery continues!
Used to have asset viewers on all the dev kits when I was at Concrete. We would continuously load image planes with inappropriate images to other peoples dev kits.
Thanks for those, i tried incorporating the wrinkles in and ill continue to do that, but just in case im going in the wrong direction or something is wrong heres a wip: Heres more progress: