I've gotten a fair share of work over the last year that was very mock-up heavy. There were plenty of opportunities to use zbrush for hardsurface work where it would have been a complete waste of time to try and block out the same thing with clean subdivision topology. When it comes to making adjustments like edge bevels…
OA was going to be that and a bag of chips, but a lack of concrete direciton turned that into a mess. Programming wasn't an issue as it was literally new original data for a just-open-sourced polycounter's favorite game and I figured that would be a win-win. In the end, polycounter involvement was weapon icons, some weapon…
Playing it, loving it. It is a beautiful game! Don't worry about the cutscenes. They're absolutely gorgeous, and are worth watching. With all this hoop-la about them being long... i dont understand it, not sure who *didnt* expect a MGS game to have long cutscenes by this point in the franchise's history :) You see them…
I am finding several problems with this alien dinosaur that could be fixed. One, the alien looks quite noisy around the face and incredibly bland around the legs and tail. Also, like other posters have mentioned, the face has relatively no musculature. It just looks like a pile of spikes and scales. Next, if the dinosaur…
I would suggest paying closer attention to your reference, or find more natural reference. The silhouette is nice and the boney armor is cool, but the lack of anatomical realism is holding it back. Sharks are smooth and stream-lined. They don't have fat folds or double chins. They also don't have lips or eyelids. Muscle…
Hi Ruz I flew for the first time last year (4 hours to Lanzarote) and while the views at 35,000 feet are amazing, I found it really bizzare. Like a big kid I sat next to the window and didn't take my eyes of the view for a minute but I couldn't help thinking all the way that this just isn't natural but none the less I was…
His proportion is a bit off, his head implies he's much younger than i think you're aiming for this character to be. By the looks of it two heads up on this guy from the bottom is going above his knee rather than just below it so i'd recommend adjusting that (even if you're using the academic 7.5 heads as opposed to the…
Hello, I´ve won the CGTrader - Aliens in Space Challenge in the Portfolio Category. https://www.cgtrader.com/blog/cg-aliens-challenge-winners-announced All of my models are pretty low Poly and in the most cases they are fully rigged. I thought thats maybe interesting for you guys here. Here are the models: Alien Bust Low…
I have to reply to this thread. Watching the news and reading everyones comments on the interbuts is seriously bizzare. 4000 people died of regular flu here in canada last here. 30 000+ died of regular flu in the USA last year. And yes these are prob your more senior members of society. And everyone always says swine flu…
an early early shot of the next scene im working on in the blocking stage.. i've gone thru about 9 dffernt versions of this scene trying to get a unique art style, from super realistic gritty to mario DS style. to now this.. to me this kinda looks cool? haha, im imagining the scene being in a comic book art style, im not…