miauu's Script Pack vol.2 is updated to version 1.8 Changelog: - New Script - Drop On Surface. Idea Harold Rinck. Project all or selected vertices of one object onto another object or selection of objects. The object, whose vertices will be projected must be an Editable Poly. Works with soft selection. The vertices can be…
Nitewalkr That is mostly due to HR not knowing the ins and outs of things and looking for lack 3 years experience or a computer science degree as a easy way to knock people off the list. If you can manage to talk to a Sr software engineer or something like a technical director your chances for a job go up greatly. The 2…
Thank you so much, Nickcomeau, for taking the time to review my work and critique it. I attempted to address some of the issues that you noted. (The heels are adjusted, just not indicated by a "<") And I really appreciate you suggesting L'Ecorche, it looks amazing! Hopefully they have a Droid version @ _ @;; There's still…
Done. A couple of minor issues tho. You seemingly randomly include negative statements in a list of mainly positive statements which slowed me down as I needed to read questions several times to make sure I was answering correctly i.e. following "I am relaxed most of the time" with " am not interested in abstract ideas".…
Remove all doubt that you can do the work. Prove that you can produce on your own. Sell stuff on the Unity asset store. Sell stuff on Turbo Squid. Make stuff for the Steam workshop. If you can produce a large volume of work for profit on your own, you will be in a tiny minority of game artists. Nothing says "bullshitter"…
I agree with JFletcher, the lake looks a bit nuclear imo. The waves normal map is drawing in a lot of hard contrasting colors which is making it very hard on the eyes. I'd probably go with a subdivided plane and cut the edge flow in a way that when it's animated it'll look like it's flowing in certain directions. I'll see…
bbob: unrelated to your need to create real objects, but when you said you needed a creative outlet that was different to your job, I thought I'd share what mine was: Making 'music'. In my case that boils down to just making sounds and riffs untill I get bored, and then starting on something else. Very undisciplined, but…
YAY another Quinn and Valor!. I'm doing her for the character art category. This looks super bad ass dude! *Subbed* I honestly feel like post #2 has a stronger more aggressive angle. Post #3's feels too relaxed. Post #2 just needs to be frame better. In #3 you don't have her head cropped off and she fits more in the shot,…
[SKETCHFAB]159adea17da346ff87ecfc9f3be98ae3[/SKETCHFAB] Here is a rock I made yesterday. I'm actually really happy with it. Spent some time going through the 'rock thread' and picked up some good tips. It's sculpted in ZBrush using mainly the Trim Dynamic and Trim Smooth Border brushes. I made a few custom rock alphas to…
just as a point of interest, what's stopping you/the animator from doing the following (if the rig is in a T-pose and the mesh is in a more relaxed position). * create a keyframe which saves the rig at the "correct" position for exporting into the engine. * turn on angle snap toggle. * rotate the bones until they're in the…