I just thought I'd chime back in on this one... I noted that when you did the inset on the extrude @Ghogiel the pivot was in the centre of the model. I had to watch the video a couple of times before I realised you were selecting the faces all around the mesh. I followed the same steps in this video, but I specifically…
If they are misaligned, why don't you just align them? You could add an edit poly on top of your lowpoly and move them into place in sub object mode..just delete or deactivate the edit poly modifier to move them back. Sometimes I set all the pivots on my highpoly objects to the world center, and move those into place..to…
If you plan on using the skeleton in the game engine again there isn't much you can do about it. The geometry of the bone will always point down the X axis. Two things you can do: Apply an Edit Poly modifier to each bone and rotate the vertices into place. This won't disturb the pivot, but will allow you to modifier the…
Every now and then Maya likes to tease me.. usually one of these 1) it's all of a sudden ignoring basic hotkeys like w,e,r forcing me to restart 2) the pivot gets stuck and won't automatically snap to the selection center anymore, restart 3) a combination of keys switches to a different keyboard language (think it's…
Fell free to ask for features ! I'm currently working on the 3.3 version wich will bring a lot of new tools such as : -Controls and manipulations of object Pivots -A mesh analyzer (vertex count for game engine, materials information, and so on...) -And a lot of bug fixes... I'm glad you got it working. :) Regarding the UV…