The model has problems. To put it lightly. And I'm not sure how to fix them. Here's my front/Back/Side views https://i.gyazo.com/a76873a227c125c0e335d77d209b0704.png https://i.gyazo.com/ea0048c0ecaae30d4edaf6ae5a91150c.png https://i.gyazo.com/ae0b3d0d148d1c52338655888f48eda8.png Here are my references:…
Thank you very much.) I completely agree with the lighting, it needs to be adjusted. Legs, feet took for the monotaur ref. Legs / hooves made a little larger, so that it would not look like Cinderella.) And more brutal (Think so). It s (hooves) strange, but I can’t even imagine how to change it.)
Still didn't continue with System Shock, still playing Spelunky 2. Random sketches: Inspired by the current artstation challenge Neo Tokio, I was thinking of a character. It would be someone living/surviving in the lower levels of the mega city, between pipes and cables.
She look better then your previous studies for sure Scapula , belly and pubic area need more work planes doesn't look right to me and you definitely have to put some time in study legs as they are not to same level as the torso .Ecorche is something that could help you learn muscle origin/insertion , form and function…
Thanks for your response full of good pointers. You are right I did not think of the horizon line or light source when I started this piece. I've also changed the background and right away it's much easier to see overall. I'm a little confused as to where the horizon line should be for a character piece like this. I've…
Hey, Good stuff so far! You chose a hard cycle to animate! When a real chameleon walks it is not very consistent so maybe have a longer loop with a second or even third cycle offsetting parts in various ways. You are not far off but have a look at this video and see how your animation compares in terms of its movement -…
achillesian: You have a valid point with the pelvis - however, in this case it looks like (in the concept art) that his leg is behind where his "resting position" would be. In my model the leg is more bent but more forward, so it seems like it's in the correct stance to me. I guess the only animal I can think of that has…
Hello snickerwicket, Good stuff in it! if you want feedback on specific frames it would be cool you upload it to https://syncsketch.com/ it's way easier there instead of saying "around second 40". and we can draw on it!. - I would place a plane in every animation since its kind of difficult to see when a foot is planted,…
Really nice overall. A few things that stand out to me: The mouth should closer to the nose. A good rule of thumb for an "attractive" face is that the bottom edge of the lower lip is halfway between the bottom of the nose and the bottom of the chin (a lot of people put the mouthline in the middle). The face in general…
There are more angles than 90 degree angels - at the moment practically every polygon in your model is a perfect rectangle. You can use less polygons to make the same shapes if you start to make them work for you. Here is an old tutorial that I wrote. I hope that it can help you little in this aspect.…