Looking pretty solid :) I'd run an extra edge on the top of the forearm, hands and calves so it doesn't look that flat. There's a tiny little bit of weirdness that can be fixed by changing the triangulation, for example where the ears meet the neck. Also there's a little bake weirdness on the back of the neck. You can just…
As it happens I did exactly this on a game a couple of years ago. You're on the right track - Absolutely use Max, keep everything spline based and make use of lofts, sweeps and surfaces. I built a bunch of tools to minimise the ballache associated with building the surfaces and then he ever changing level design - without…
Schmidt & Bender PM II scopes are used by the US Marines as their sniper day scope; sure they're more expensive, but that's hardly a problem here. ;) Why on the world would you put a vertical grip on a sniper rifle? You'd only want one of those for close-in work, and it's an even worse idea on a bolt-operated rifle. Drop…
You guys should find a writer to come up with a funny short plot/dialouge for this. Also, I may be up for making a small set of props/whatevers in the coming month or so. I would be moving at a slow pace though since i'm kinda busy. So ummm, shoot me a PM if you want a hand. (also down for animating. especially if you have…
I studied at Think Tank Training Center. It is a one year program that is 100% focused on 3D. I would recommend it for anyone who is very serious about getting into film/game industry and is willing to spend 12 plus hours a day there. Out of all my friends who have gone there/are currently at school, the ones who spend 6…
Waltham is pretty nice overall. There are some crappier areas, but for the most part it has everything you'd ever need pretty close by and is a good middleground from super busy city area and uber rural area. It's a bit more expensive than it's worth to live here though, if I was paying a little bit less though it'd be a…
If you want to use normal maps in your terrain shader, then you'll probably have to make a custom shader (that's where Strumpy comes in). Nosslak mentioned Toms Terrain Tools in your other thread (http://www.polycount.com/forum/showpost.php?p=1909083&postcount=7) but when I looked at the manual, it seems that doesn't…
I got a PM from you guys some time ago :D might change my answer after seeing this progress! :) characters look great and the polyflow looks smooth! a tad better on the girl than the guy, but it's all good! the shading looks sweet ingame! cool that you got it in there and showed it of! the concepts that were supplied were…
Hey, last year one of my teachers used ezMARK when teaching animation. I tried googling for you but it's nowhere to be found. Luckily it's still on the server, only problem is that i don't have any hosting possibilities atm. I could email it to someone who could put it online, drop me a pm :) Some links on google mention…
Well, it looks like there would be a fair few of us that'd be up for some polycount member matches in or around the GMT timezone, so I sent Kirt over at CGTalk a PM asking him if he'd mind us using the CGTalk server to host the games. I haven't heard back from him yet, but if he's cool with it, I'll start a thread over…