yeah, if i had a head or something i should make mirrorred i would use smart object, nice shot! One thing that Photoshop could have is recognize tiling painting, like when you paint the brush outside it would paint the left side, like it would be continue from top-bottom and left-right
Left 4 Dead 3 would be amazing if they A) Made it like the first game 2) Ditched the team that made the second and D) actually bothered to update the bsp limitations so it doesnt look like Quake 2 :( Don't get me wrong, Left 4 Dead is a stunning game, but damn, the maps in some places are so old school...
I've a 21:9 @2560x1080 and a 4:3 to the left. I rarely use the left side, and mostly for floating panels in maya. I'd say it's mostly comfy, but keeping reference to the side gets my neck sore after a while so I just stick with the main. Maybe if they were larger I'd be better off pushing them back farther from me.
I had no doubt you gona get your hands on LC soon. I see some strokes near her left hand, that kind of makes me think there is an illusion of a shield sketch. Gladiators back then had not only big shields, but a small one on left arm. It could be an additional attachment for one of bracers, just like on her default…
I have been working with Absolute Legends in getting the players all kitted out. There are 3 sets still left to do. Message "Frosty40" on steam if you want to do Miggel, Miracle, or Unicorn. That or get in touch with "aL Samo". This stuff is very important to me and I look forward to what the future holds for the Dota…
It's a mix of both of the problems above: UV's touching opposite sides = touching. And it has the curves because of how it's drawn the lightmap, curves up on the right where it touches a dark part of your wall, and down on the left because it's light on the touching UV., For a wall this size, I would budget about 64X64 for…
Okay back again with some wires! Before you look I'd just like to state for the record that I'm aware that there's a ridiculous amount of unnecessary polygons, it's a wonder that there's any of them left for you guys to play with ;) There's about 1,870,000 polys... EDIT: Sorry I'm afraid that I deleted too much of my…
Nice, really impressive for a first environment. The thing that stands out the most to me is the grass on the bottom left seems is all going in the same direction, as if some sort of strong wind was blowing it, so you might want to change up the direction a bit more. The leaves on the small tree/bush on the left could use…
With the whole site basically shifted to the left it doesn't help that the characters are facing left as well. It's like when you frame a character talking in a film, you don't have them to one side of the frame, facing that same side. I would just center everything if it was me. The header and colors all work well, but…
Yeah hiding amd unhiding does strange stuff sometimes. Maybe someone knows more, but in the meantime : hide the fisrt group of polys, like you did in the first screenshot (left), group visible (polygroups), then do the same for the second group of polys. Now you have three groups. Hide the main group and group the two left…