It takes some getting used to and the overall interface could use some work, but I really enjoy hand-painting my models in PSCC now. I have access to all my usual Photoshop tricks, brushes and layer styles and it makes dealing with seams much easier than painting on the flat. It's not perfect - deals rather badly with…
@ Noors And tda : I tried Making the cylinder's straight but It gave my a wierd outcome near the ends so I couldn't make it any smaller :( @ tda : I remodelled the rims on both high and low poly to avoid any further errors. Thanks everybody for your help I've Learned alot from this model , currently I'm working on head…
unfortunately this is a problem with any engine. For many features depending on something which is locked into a software program like max or maya means either: extra work from your programming team responding to each new release. Or not ever upgrading. Because a minor change from autodesk may mean the engine programmers…
Np. I have a zbrush license so yeah, after photoshop thats the second thing I tested. Works fine like you would imagine, the interface is a bit small but thats to be expected. The side buttons make it easy to navigate around and call on certain functions, but again they require a bit of hard pushing to work. The lcd's high…
@NAIMA: Yep, 1.2 will be a free upgrade! @Metalliandy: VeryFineDetail didn't quite vanish; it morphed into the "focus" control. Focus is sorta like a more powerful version of VeryFineDetail. I think VeryFineDetail will be returning, because the "Focus" interface seems to be less straightforward. (They use more-or-less the…
hi, tnx for your help guys, i find it from disscord guys . macroScript EdgeHard category:"My Scripts" tooltip:"Form Hard Edge" ( $.EditablePoly.makeHardEdges 1 ) macroScript EdgeSoft category:"My Scripts" tooltip:"Form Soft Edge" ( $.EditablePoly.makeSmoothEdges 1 ) these are works in 3dsmax 2017 and i drag them in my…
Can I just ask; I have to UVW map in max too seeing as in terrible with mayas interface here, but I have no idea how to use several uv islands? Do I just only merge together stuff I want on a particular island, I.e flesh merged and accessories on another merge? Prob sounds amateur but I'm only a student! I have many many…
Cath, this is some sort of weird thing with autodesk I think. Can you state: -What max version you try this in -What you used to bake your normalmap -Are Qualified Normals enabled ? best of all would be if you could share this model + normalmap with me to test, since as i stated before, All my testcases work perfect...…
I have the book as well and thought the same thing when I first got it. But the methods in the book, although applied to characters, tend to just be general sculpting techniques which can be applied to any bit of game art. Not to mention it covers zBrush very well and shows you how to apply the various tools to get the…
i have noticed problems chaning the name of cgfx shaders too, seems to happen less often if i deselect everything and select and rename the shader through the hypershade. maya 2011 seems to have a problem with the interface radio buttons and selecting techniques, this is probably related to the QT ui switch and/or the cgfx…