Heya, I hope that you're having a great day. I'm working on a Circus Ringmaster character for a turn-based, character-collecting mobile game. Think games such as Legion of Heroes by Nexon (1, 2) Here's my pose ref: SP out!
Hi mate @ogluwe talked on the maya forum I remember. Is there a video that explains how it is done?. I mean I can retopo the mesh. How can we wrap it on the simulated mesh and animated mesh from Marvelous designer.
http://fav.me/d7t9ge2 let me know what you think. it is my first level created in UDK. here is a video matinee sequence of it. - http://youtu.be/xTGqDCB_8Ac
Hi everyone i'm new here and i just want to share some of my art and meet us. C&C are welcome you also can find me on: https://www.artstation.com/hectormonegro https://www.instagram.com/hector.monegro/ https://www.deviantart.com/hector-monegro
I've been working on my hard-surface modeling workflow, and made this mech crab! It's a desert scavenging vehicle large enough to house a small crew inside. I got to do a lot of fun shape exploration on this, and I'm going to start rigging it soon.