Played around with the lights. At the moment, almost all are set to Static except for a single Stationary Directional Light to simulate the light coming from the bluish star. I used some placeholder materials just to get something pleasing, but will eventually replace them later on. I also thrown in some emissive…
HAHA this question is the joke of the year :) but i guess you are new in 3D so it is fine ;) for the history of it this is a "fresh" feature in maya and a very old one in 3dsmax. 3dsmax still has far more selection options and methods. You can select in any way you need actually even in ways not available to other tools…
Saidin: Good question, there isn't a specific number of polies I work with, but there is a way I manage not having to deal with it chugging all the time. I apply meshsmooth modifiers to the stack and turn it off in viewport and work with my base, this is good for me because I have a pretty good grasp of how objects will…
Hey LD, Vert-tinting is pretty easy and very straight forward. You can even do it in the UNREAL 3 editor for even more variation. It is a little bit of an old school technique, but is still very viable for games, especially MMOs, since it is sooooo cheap. I am not familiar with 3DS MAX all that much anymore, so I very…
Is that really motivational? Seems more depressing to me than anything. It basically seems to me like "I'm extremely skilled, qualified, disciplined and hard working but I still can't get shit in my field and I'm having to work two shitty jobs just to live. But this is totally motivational because on the end I said that…
Don't believe all those positive reviews there is quite a lot things still very wrong with Unity3D. Sure they will upgrade and fix the flaws and gabs but it is NO WAY close to what they claim in their ads and website (just like adobe, autodesk,microsoft,... software).. Here is a list of things that I really hate so far, my…
Yes you can get sued for making something based off an existing design. You could be sued for making something based of a real object. Like if you made a model of a BMW. During development game artists will make the objects in the game slightly different from the real objects so that they don't get sued by the…
What you are seeing is the AO from the entire composition being baked onto that face, My question to you is do you need to remove that object for whatever your target purposes are? The shadows in the interior of that main outline are the grooves from the removed object, most likely caught on that plane due to a cage…
I think I may end up doing something with melscript, I came across a script on highend3d ( creativecrash ) that will create a stencil on an object based on another objects geometric profile, if I can somehow calculate and possibly convert to geometry the shadow volume, then I can utilise the stencil scripts functions to…
It sounds like the joint or an object controlling the joint is encountering "gimbal lock", the bane of animators and riggers. What is gimbal lock? https://www.youtube.com/watch?v=N5PDboNJwks You can visualize gimbal on your object in Maya by selecting the rotate tool, holding ctrl-shift, right click and pick Gimbal. As you…