Check my post here http://www.polycount.com/forum/showpost.php?p=2136850&postcount=877 I had found where problem was. When I select UE4, UE4(Optimized) or UDK profiles then Flip normal Y is auto checking on. And since the options are usually hidden when I start new project I didn't notice that. This looks like your normal…
http://www.gamasutra.com/salarysurvey2014.pdf Notable highlights include the fact that 91% of game artists are male and make, on average, $21,000 MORE per year than woman. Still interesting to read these numbers and compare what you know. What are your thoughts on the information? Any questions from people outside looking…
@Tobbo thank you so much for the in depth response. These are defiantly some of the concerns that we are having when thinking of potential ideas. @Cheeseontoast thank you for catching that @superfranky oh man those are epic! I think thats a bit to much for us to tackle right now. Since we are a small team we wanted to see…
Yeah that's basically it. Although I would recommend you make individual meshes in Max, but do all the assembly in Unity, including starting the Terrain from nothing. If you've done a bunch of work already, you can import that, then continue editing terrain in Unity. I have some links for creating Unity terrains.…
Thanks for the comments guys! Yeah exactly, sometimes edges can warble if they have acute intersections with other edges and that modifier corrects the problem. I usually take it off if something is going to be turbosmoothed anyway because more geo + explicit normals tends to fix those problems too Some LP work this…
Here's a talk, about 20 minutes on the virtual texturing part and a lot about the GPU transcoding part: http://nvidia.fullviewmedia.com/gtc2010/0921-a1-2152.html
HMV are selling the 3DS for 210 and have been doing so for ages... so for me this 'ambassador' program actually hurts this new price drop, at least in countries where HMV are selling the 3DS on the cheap. I was tempted to pick up a 3DS when the price drop came, now I'm just confused :thumbup: EDIT: Although I am being a…
This started out as a few broad strokes which turned into this rock texture: Im still not sure if the levels are reading properly, it looks fine on my monitor, but on my cintiq (the original 21x grey ones) it looks dark. So Im trying to balance a happy medium.
Okay - first Injector is done!! So we've got instant material importing from gametextures into Unity. Pick a material, it automatically opens in Substance Player, and after export it automatically creates a Unity material. Simple fast way to get some levels out in Unity. Link here: https://www.gametextures.com/injector/…