CYA, once it starts to go negative and they aren't turning around, they often take it and make it, personal. From what I can tell you're doing most of the right things but just to recap and reinforce for you or anyone else happening upon this thread, here are some points. Dumping on someone who is already down and out will…
There are few more thing that matter . Substance Painter as any of modern 3d mesh painting soft does slightly more blurry textures because they don't work in integer texture space math. Even if you work in twice of target resolution initially . People used special one pixel brushes and pixel art style to do textures ones.…
@DeathstrokeFTW; did you read this? http://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1 It goes through the waviness; the why and the how to mitigate it.
Semi-pro! I remembered the last quote! Who knew watching afew parts could make me remember? :) Edit; now that I think about it, WHY DIDN'T YOU USE FUNNIER QUOTES!
Again, it wasn't used because it was too expensive and had other issues when used at this scale, which is why I find it confusing that you keep referring me to papers written by the people who worked on it.
Btw here are some awesome scripts from Seneca Maynard of ID who seems to love Modo and after looking over all his scripts I can see why http://www.indigosm.com/modoscripts.htm
Well I didn't mean that you shouldn't texture, what I mean is personally, If I had a weakness in sculpting, I would train it to a decent level before moving to texturing. Let's assume you were learning texturing+sculpting: If you don't have painting/drawing background (which I assume you do), then no amount of characters…
wtf 30.000 more expensive than when i got there? T_T anyway, it depends, I really love vfs back there, amazing working environment. and yes. you will find people who spend time working in something after class. maybe because of the expensive amazing "toys" vfs has there. including all the drawing tool, and sculpting tool.…
I can understand why people are opposed to others charging low prices for their work, BUT, keep in mind the US even if its large market is not center of the universe, I can cover my expenses even if I charge 10$ per hour with all taxes in the mix. There are things like licences but I can probably charge accordingly based…