Hey everyone, super excited for this! My idea is a "Lava Spit", the character would channel this ability building lava up in their mouth until finally spitting it at the target and setting them on fire upon impact and creating more lava droplets. Below is a breakdown of what I mean; I shall hopefully have something up for…
Finally I've finished the low poly.I've just started to unwrap but Max just gave an error and I tought I should post this update.It's around 340k tris,so it's really well under my target but I think it looks good.I've posted some pics but I've updated the model on sketchfab too. I will resume unwraping but there are around…
open the mouth up a bit. you can close it later. for baking it is useful to have the lips not touching, even if it looks unrealistic. You can adjust them after baking to a rest position. also check out morph targets and blendshapes. once you know how they work they'll come in handy sometimes for this sort of thing.
"PACK 2 – July / August: Space Switching, Re-targeting, Cameras, Global IK Solving" ♥♥♥♥♥♥ I love each packs of course, but this one even more ! Can't wait to test these out ;) Big up to the dev team, your work on Akeytsu is just incredible ♥
I've pretty much finished with the blockout. I'm not 100% happy with all the muscles, but I've a feeling that'll change once they're textured and have proper topology. Currently sitting at almost 15k tris. My target from the beginning has been 5k-ish, which I think is doable now that it's coming together.
The two aren't mutually exclusive. And yeah, cage should have averaged normals. For the UV's, what are your plans for the cord? You might (depending on target engine) be able to have no UV's for the cord (which also saves verts as no splits, they can be smooth/averaged normals) and just apply a simple value for…
I tried to use that stylistic brushes you guys send me to create grass texture. I also watched that texturing workshop videos. Edit: Oh, I forget my new stone try. I created procedural stone shape and then sculpted it. I used morph target to get back to original shape.
I had a Target Coupon for $10 off a $100 purchase. So naturally I snagged a copy of Super Mario 3D World alongside Zelda: A Link Between Worlds. Due to holiday Christmas shopping considerations (as well as my truly massive backlog) both titles are going to remain unopened until December 25th.
Yes. It doesn't work with overlapped uvs because of an obvious reason if you think on it :) Just make a second uv channel and pack the uvs so they won't overlap. Then try again, just don't forget to set the target channel to 2. Then it will came out fine. Oh and don't believe to the preview, it never shows correctly that…
Unfortunately there is no way to do this currently, we hope to implement a "safe frame" feature in a later update (sorry, no ETA on when). For now you'll have to use trial and error if you want to use an aspect different than your monitor's. You can also resize the window to roughly the ratio of your render target as well.