Thanks everyone for you answers and suggestions! For the past two years I have enjoyed developing environments. I enjoy coming up with an environmental concept and developing the assets and bringing them together in an editor like UE4. My game development background started in programming and at university I have had to…
Great suggestion Pior. I'll add this to our wishlist. We're moving things mightily behind the scenes, and making some changes. So you should see some bug fixes in the short term, followed by forum upgrade ideas like this one, and the other ones. Dead space, yep we hear you. One thing about the thumbs. The current system…
ChrisPerr - There really isn't much to see. The main beam part is just this mesh and texture: The material is additive and multiplies a color onto it. Then it is emitted through a mesh emitter in a particle system. The vertical streaky parts are another emitter in the same system, but they're just basic sprites. This is…
Bootstrapping my first full 3D game project on my own (for now at least) using Unreal 4, Learning a lot for it, had to do basic animations create a rig and make a full character, pickup coding all of which has been new to me. its a hell of a experience I must say, its night and day working on this with near some new…
Most realistic looking games, and many stylized games use photosource in some part of the texturing workflow. To what degree will vary heavily between projects depending on specific goals and even the specific artists. You should use photosourcing when it saves you time and doesn't give an inferior result. Games these days…
I'm back to attempting to solve the same problem here and have been playing around with multiple different options including generating the ripples with pure math. Getting a single ripple is easy but how do you adjust it to tile? The tutorial that Mark linked to above had a method that no longer works in UE 4.18. Also as I…
I did check out Unity's tree creator. It's kind of neat, but I decided to write my own system anyway just so I could customize it a lot more easily. For this scene I want to do a certain kind of tree with a certain foliage setup, so I wanted something that could do that specific task well :) So this screenshot might not…
I'm not too sure about the Greenlight process but I'm almost positive there is next to no quality control (they just get rid of offensive things and nudity, along with extreme violence.) It's a common fault with the current system because the only thing a game needs to get on Steam now besides the Greenlight fee is the…
I'm fully in agreement with @pior I'm also a long term ZB user (1.55b to be precise) :) and as much as I love it and use it daily, as far as booleans go 3dsmax with custom scripts/hotkeys and fully featured modeling/spline tools, modifier stack, and proper scene/layer management system is just more efficient. Not to…
Thanks for the ping @Eric Chadwick @bitinn Sorry you are having problems with Lys. Can you confirm which drivers you currently have installed and if you have multiple GPUs installed on your system please ? I'm running Windows 10 version 1709 with 388.71 and everything seems to be working as expected here, so I'm guessing…