Discussion about point cache, its expensive at times. http://www.polycount.com/forum/showthread.php?p=880762 Discussion about converting a cloth sim to bones, much lighter and results are scalable, tweakable and loopable. Know that you can loop point cache data using morph targets.…
Upcoming new thickness bake mode for TexTools. Uses the new 2.8 ao node to bake inverted AO with inverted colors. Controls include AO distance, contrast and samples. This thickness map is useful for realtime SSS shaders. There are now about 19 bake modes in TexTools when using a nightly 2.79x build of blender. 4 Modes are…
Ok, here's my final shots of the finished texture in Marmoset. The glass looks like doodoo because I can't get realtime reflections in Marmoset. I'm re-learning UDK right now so I can get better shots of the glass. I'm having quite a bit of trouble with that so far. When I figure that mess out, I can finally post a…
yeah, absolutely. As long as you aren't changing the UV shells. A lot of the time I save my optimizing until after I've baked. Just take your mesh, assign its maps in your 3d app, and start playing around. You'll see in realtime what you can get away with. Just be aware of if the mesh will animate/deform or not. Less…
@rooster: thanks :D and: you're a pervert... ;) here comes a new video in higher resolution, wires, blended wires aaand turned off diffuse. You might think the lag and stuttering comes from my pc which is too lame for handling realtime models AND recording the whole screen but in fact it's an automated algorithm so you can…
Just type 50 after loop cut. Also in object mode select the object, press n and try changing the Dim x/y/z. Not sure about the redo last command. Btw, I'm trying to make a script that will position the cursor at an Empty just in front of the view-port to make greasepencil sketching easier. I've basically done the script…
if your up for making your own mistakes, and it is a good way to learn, (as spending alot of time on an object to find that you made mistakes at the begining that comprimise the visual quality really sucks), then try some quick tests, do a very quick sculpt on that head with plenty of sharpe detail then bake out the…
both of those scale suggestions helped, thanks! another question, I messed around with the material editor and I understand that I use MetalBump to plug in my normal map. But where do I plug in my spec map? I tried putting it into the Specular section of the metalbump but the result is very blown out compared to my actual…
google vertex chameleon. I think that provides realtime feedback for vertex blending via the alpha channel and such but i think you have to pay for it. I believe you get a 15 day fully functioning trial though so if its something you can do quickly and its a one off you might be able to still get some use out of it. edit:…
you can start with anymesh you want.. the point of the tutorial is not making a normal map for a realtime model.. its getting a mesh into max to bake normal maps off of.. so after the tutorial you go an make a low poly model and use the model from zbrush to bake with..the results will exactly the same as bringing in the…