Don't worry, it's just what Polycount is like. Their slogan should be: "Polycount - Where pros are praised." Everyone in between shitty and pro are just left to figure out what to do on their own... If you're awesome, you get tons of pages worth of praise, if you suck, you get tons of pages worth of crits. If you're good,…
WELL I guess I am one of those that fall into this category :) And really when I first came to polycount I was used to creating sketchbooks cause I don't want 100 of unique threads laying around and to be fair I really did not know there was a sketchbook forum on polycount until maybe a year ago and even then I thought it…
It was a pleasure meeting you, Nysuatro! In fact it was a blast hanging out with all of you, guys! Yeah we must've been 15 peeps this time :) I also think Bruno took a picture. Nobody was posing for it though, but it might be nice to check out anyway :D But yeah, it's amazing how all the polycounters can be so awesome.…
I hear you! When you do something it's very good to hear some words of approval. Not to feel prominent, but just to know you are on the right way. I believe it's crucial for artist to constantly doubt the quality of his work. When I started posting my models on polycount I was pretty much discouraged with reserved replies.…
animators are the laziest of the bunch! we'd never finish a challenge! .. however, some people here at polycount are nice enough to hand out their kickass models, I usually get my dirty paws on them and do some animations. guess thats as far as polycount will every get with animation ;) hate it when they dont model in…
Welcome to Polycount paulsvoboda :) As Ott said the best way to get employed is to be a specialist of some sort. My personal opinion is that you should follow whatever interests you the most because it will give you that much more motivation to get things done and study harder. It doesn't hurt to study other aspects of…
we should really make a sticky thread for common questions like this Yea man, quads are good. In game art production if your given a polycount in tri's then you use quads for the most part because they are easier to work with and its easier to keep track of edgeloops etc. If you want to turn everything into tri's you can…
Kinda out of date, but I had some good response to my portfolio (It's out of date because I'm not currently seeking work). http://www.planetquake.com/polycount/cottages/qbranch/portfolio/2k4/ And there's also a very temporary one I did before this (Volition wanted to see my work ASAP and I didn't have my portfolio…
aye, a few times http://www.planetquake.com/polycount/info/ut/binky/binky.shtml You still need to link your model to the default epic skeleton in Max, otherwise, the game will move the skeleton about while your model just sits there for the ride. You need to get this max file from epic, and link your model to the default…
Hey @jwoelper , great to see you here...welcome to Polycount! Thanks so much making this handy tool that makes it super convenient to inspect textures without having to load up a game engine. In lieu of a Git account, here are some issues I've come across after using it for a bit: -Drag and drop is broken for me. It will…