@cryrid Is "Decimation Master" not really used in the industry? If so, why? Because you can't controll the flow? I know one person can't answer such a question alone, but i have to start somewhere :D that thing with the uvs... on this video " https://www.youtube.com/watch?v=ki0jBmjrqc4" at "00:40" he says "Work on clone…
I QA tested this game in 2009 for two weeks. http://en.wikipedia.org/wiki/Marvel_Super_Hero_Squad_(video_game) Literally the worst 2 weeks of game development in my life. Monotonous, repetitive, boring. The lead developers were extremely rude and they seemed extremely proud of the titles they were developing. They were all…
Your drawing and rendering are very nice but you can't really distinguish the shading valus because of the soft brushing. Material definition is also lacking. Try to work with clear layers of core shadow, highlight, etc, ... - Weird light direction: http://i.imgur.com/IwBtmT4.jpg - Light theory:…
Why not start in zbrush and use zremesher? Or start with a base model and sculpt from that (you could use Makehuman or some of the provided sculpt meshes to quickly get a mesh to start from). For some types of clothing if you want to save yourself some hassle maybe use MarvelousDesigner? Anything with folds and wrinkles…
It looks nice though I think isn't he supposed to be a late teenager. His body looks a bit too perfect, if you look at various drawings of him he seems slimmer and his muscles are less defined.…
@Hard3D Thanks, bro! @roosterMap Your'e right. I tried using tessellation on the floor but it just seemed too performance heavy, and the result wasn't great. Ill try projecting the texture height onto a static mesh in max. @narticus I love using 'MarvelousDesigner' for any type of cloth simulation. You can even add a mesh…