Hi everyone! I found out about this contest a little late so I'm trying to rush everything in! Hopefully I get this finished! I decided to design skins for Xayah and Rakan, based on marionettes, with inspiration from Swan Lake (because birbs). I'm a first year student and huuuge fan of League and have been playing since…
awesome reference PrimePriest, i will work on softening up the defined muscles and see how it looks! pmiller001- Thanks! viking trucker? fab-camp- Thank you! worked on the face and fixed the biceps. Need to work on the legs more they look... wrong.
I was wondering if Roland was gonna see completion, glad he did, he's turned out fab. Nice to see some use of colour variation in the specular. Site looks nice and tidy, too bright for me tho.. Where's the BLACK?
@MrNinjutsu Really top notch stuff! Didn't realize you've had a presence here for many years, also your YT channel helped me out while ago after stumbling across Blender tutes for making zip ties and sticky tape - I'm into large air/land and sea vehicular assets so like the mirrored solution freeing up UV space for that…
There is no option to unsubscribe via the thread notification email. Its probably there, but I cant find how to unsubscribe from certain threads via the profile or account settings sections. Maybe this has been mentioned already somewhere. If so sorry. Well done the site looks fab!
I have some topology done so far. Still need to go back and fix some things (including those frog forearms......) I kept The arms separate from the main body of the frog. I wanted to be able to manipulate the fat rolls over the arms and was worried the fluidity wouldn't be very well if the arms were attached.
I have to second what crazyfingers said about the repetitiveness of the guns end. BUT, your model kicks ass, and totally make those top vents more noticeable. This will be a fun one to see baked out and textured. As far as texturing goes, iam a fan of that white striped design more than the orange. Just saying. Keep it…
Than gauss. Much appreciated. ATM ive had to stop working on ratman,and do a high poly character for an assignment. Ive done like 4 so far. Its so hard to define the jaw line on people so that they dont look really fat. P.S - gauss: 2 more posts and your post count will be "1337"
Subdivision sketch: it's all about flow. This is a really quick visual primer on curves, loop flow, and basic subdivision modeling concepts. Here's what a curved segment looks like. Notice how each of the edges that makes up the curve is evenly spaced around the central axis. That even spacing is why the mesh smooths…
The back of her head looks a little small. If you look at a skull you'll see that the face is about 1/3 of the head. Also her tummy button is too high. Other than that, fab job. I'm especially loving your textures!