Well, as pior said it doesn`t really matter but here is my take on it anyway. I think game art is ultimately art but not fine art (for most people art=fine art) but applied art. My title is environment artist but I feel what I do is a cross between art and craft. It requires creativity and some degree of technical…
That's basically what I'm going through too; periods of time without making anything. I'm not sure how to go about creating without mental road blocks. That's why I'm hoping to gain some suggestions and ideas for different workflows to try. Although like you say making something that isn't my best is probably better than…
fair enough.. but i dont say bake it in millions of steps.. mostly i use like 3 or 4 steps, thats not really hard to redo if needed... failed to mention that i use it when i get pieces that are really not coming out right no matter what... trust me, I rebaked lots of objects to fit in a new UV layout or things like that,…
@IchII3D- I've put some drainpipes now but since i've worked stupidly with the exporter there seems to be a limit of what i can add, cryengine no longer imports new stuff in my scene, i can only modify stuff at the moment... guess it's my bad somehow. But I feel eager to start something new now so I'll let that constraint…
Thanks again for the feedback and kind words guys :) I don't know how much time I have to make an actual breakdown, but honestly its just modular building of the scenes used the crap out of good old dDo and nDo coupled with good comp and lighting...nothing crazy fancy at all. Composition and lighting go a long way. The…
main thing is the center of mass or focal point (blue in the syncsketch), your anim appears to be leaping backwards, need to adjust it so the focal point moves appropriate to direction of force applied by his actions, straight up. actual center of mass shifts based on the pose because the body is a collection of masses,…
Some overview here. http://unity3d.com/learn/tutorials/modules/beginner/graphics/lighting-and-rendering This blog explains a bit more, and shows some of how messed up the Unity implementation of Enlighten is. http://shadowood.uk/Store/?u=2014-09-01&d=1&ln=Unity 5 Realtime GI This explains a little bit about UVs work with…
Have been really busy lately so wasn't able to get much done, but here is my current progress. As for the Creep Den, I have decided to go for the gem rocks concept that I have. Currently still getting the look and color out first before starting on modeling, would like to spend more time at this stage as I want to improve…
Let me start of by saying; I think Far Cry 3 is awesome. really enjoyed the game and the art was simply stunning in it. But... I'm confused now. When Someone shared the trailer for FC3:BD With me, i thought it was a spoof. After having it explained to me, I get it a bit more, and I can understand a less serious stylized…
You planned out the scene fairly well, but I would say your execution thus far feels pretty rushed. You said that this is a class project, due in four weeks or whatever, so you have some constraints. One of the issues I see is that your UVs look pretty stretched, the steeple in particular. You need to model it so that the…