Well I am nowhere gud but all i can say is i have improved over the years :) I started when i was in 9th std as an hobby and joined a diploma course when i finished my 10th but i couldn't do both High School and Diploma. So i left Diploma (Animation and Visual Effects). .. Now i am doing a degree program ( Game Art)... In…
I'm on a different build of Unreal here at work, regardless, the light map resolution you're changing is basing it off texels per area. I'm not sure what you're expecting...ith baked lighting your almost always going to see some pixelation, open up epic's levels or find any game that uses baked lighting. Also a lot of the…
MOAR: P.O.D. - postapocalyptic racegame. [ame] http://www.youtube.com/watch?v=AD-jcqfE60w[/ame] Mirror's Edge - first person action game focused on parkour [ame]http://www.youtube.com/watch?v=2N1TJP1cxmo[/ame] American Mcgee's Alice - twisted version of the children story (new one's in the making for Q4 2011, let's hope it…
I did Skutt's class and I can only say that he covers pretty much everything and in a very clear way. He has a class soon too (starting October 15th), so if you have the money and you are going for realistic characters it might be a good class. For the full body anatomy you might still need Grassetti's gumroad or someone…
Hey Amit. I can see you've been quite busy producing these sculpts and they are really coming along. The two that really stand out is the bloke with the glasses in the first post and the monk in your 4th. With those sculpts I say your on the right track. But I believe you need to use more references when it comes to your…
Well... People are different. And different culture also focus or ban different things. When I was young I played the crap out of Dune 2. My friends at school ? "What, Dune, you mean Doom ? Doom is fun. I love it too." and I was like "No, not Doom. Dune. Dune 2." and then they go "WTH is Dune 2. Sequel of Doom ? Does it…
Thx a lot!)) Actually, I have had a bit of advantage: there is a person who supervises my studying. I've done some basic models and watched a few cherry-picked tutorials on modelling. After I felt quite comfortable with modelling and UV unwrapping in Maya I move forward to studying PBR texturing. My first texturing…
Cheers, glad you found it helpful! Also I forgot to mention one thing, I found this book super helpful in getting more familiar with graphic design when I started that job: http://www.amazon.com/Non-Designers-Design-Book-4th/dp/0133966151/ref=sr_1_1?ie=UTF8&qid=1462554835&sr=8-1&keywords=graphic+non+designer It has a lot…
Ghostscape isn't a freak, high to low for inorganic is the fastest way for me also. Snaps come in handy for knocking up low poly meshes around higher poly stuff. For organics I do a mix depending on what is easiest for the project but normally that is the low > High > Low/tweak. Sometimes I even make a 4th mesh to use as a…
Despite your needlessly sarcastic reply, Fletch is right. Do you honestly think that Steam's customer service department give a shit that you've bought some clothes recently, or that you'll be 'a tad disappointed lol' if you can't play Fallout by the 25th? Or that you'd 'love it' if they'd change their form-replies just…