Added this line of code to line 231 swatchDisplayPort -wh 2 2 -sn $materials[$i] -pressCommand ("select -r "+$materials[$i]+ ";NodeEditorWindow"); THANK YOU FOR THIS TOOL!
There are a lot of good compact and cheap mirrorless systems out there today. Some of the Micro Four Thirds bodies are getting ridiculously cheap, you can pick up a EP-2 body for $230, EPL-1 body for $149!!! [ame="https://www.amazon.com/OLYMPUS-262855-Megapixel-Camera-camera/dp/B0037VVWBK/?tag=rumors04-20"]Amazon.com:…
Hello,pior:) I really like your work, is really perfect. 2d, 3d are very amazing!I was very impressed.I learned a lot of useful skills from your share of the tutorial.Thank you very much:) Oh,a few days ago I released my new work,maybe not quite mature: http://steamcommunity.com/workshop/filedetails/?id=234280463 I really…
Have you tried to uncheck 'average normals'? I had to bake a similar door recently and I had to manually combine a bake with and without average normals. You can do this by painting a mask or with this plugin: https://share.allegorithmic.com/libraries/2310
Most likely this is the Ambient set to black. Look for it in the Rendering menu, under Environment. http://download.autodesk.com/us/3dsmax/2012help/files/GUID-EF33AEB1-44BE-403E-B4CC-3C29495988C-2396.htm
Clearly you should've sold this tutorial to gnomon workshop. Gnome matter, there's always next time. @Mant1k0re: Marmoset viewer tells you that when you view single channels. Triangles: 46,152 Vertices: 23,601
http://www.vimeo.com/23980967 so i made this a few weeks ago for some people in my one of my classes. I know youve got a material down but you might be interested. its no big deal and its not really supposed to even be a tutorial but i thought i would share :P (Y)