Okkkkay, so I think i've found how you can sharpen your shadows. Here's a list of things that will help - - Ensure your light map is high enough 512x would be good. - Under world properties go to Lightmass -> Lightmass Settings, change envrinment intensity down to about 0.5, this control the brightness of the light outside…
I would write a script for this but there's a hacky way you could get something similar. Create your particle system, set the speed to zero or very small if you don't want it to align perfectly Set the particle lifetime to something short, 0.5 or less In the Shape tab, set the Shape to Mesh. Set Randomize Direction to 1.…
Originally posted 1-Mar-2016, I guess it didn't take. Special thanks to @BradMyers82 for the help on the Demon Huntress, it really helped me push it. I'm restarting a shaman I attempted in a Monthly Character Challenge http://polycount.com/discussion/152313/the-monthly-character-art-challenge-may-2015 Concept: I'm starting…
If your rich you should. This guy from Taiwan studied at Art Iinstitute AND have also gone to Gnomon: http://franktzeng-art.blogspot.ca/ Now he's a character artist at Naughty Dog. Interview: http://www.3dtotal.com/index_interviews_detailed.php?id=105 If your NOT RICH a good state university degree should be good enough.…
if you copy this mel to a shelf button then you can do the planar mapping and unfolding in a single action, and use the G key to repeat last. you still need to move it manually and the move tool will lose focus when you run this script but if you just quickly tap rotate then move it regains it without losing the selection.…
I tried 3ds Max 2015 and 2014, importing it by drag and drop and by dialog. What color settings do you mean exactly ? I tried bot with gamma correction on and off and both results dont match the expected values. I also tried opening the Image in Photoshop with Different Color Profiles (SRGB, Adobe RGB, or leaving the…
Hey @FMNOOR , thanks for the response. I haven't tried using a proxy mesh yet, I'll give that a try and bump the thread with an update. What I was trying to achieve was a rock bursting through a wood panel. I modeled the breaks into the wood panel, so that I can hard weight the pieces to their own joints, so before the…
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Thanks. I know this trick. With a complex model bevels add too much polys. Is bevels the only solution? Is Maya more good than xNormal (cages\no cages)? Maybe somebody know why I have this problem------- ------- Loaded the saved fbx file with attached the normal before. Reloading doesn't help. This the 2nd problem that I…
Ah I see, I was having problems with dynamic shadows popping in and out in UE3 as well. If you move too far back then they will just disappear right? Anyway, I found that changing a value in the UTEngine.ini will take care of this little problem. If you open up the ini file and go to the section that has…