Hey man. Good to see you going on. Your texturing is OK, but judging from your previous models on your website, this is where you have most to learn. I'd say right now you're only a quarter there. What I see: * You lack large and medium scale texture variation. There's some large colors, and then you jumped straight to…
I agree, It's definitely something I plan to improve on in the future! Darn skin! so organicky and organicky :) Side note: I did hand paint it, none symmetrically! :rolleyes: My brain must of been symmetrically inclined to make it uniform. It is the look I was going for as I wanted form to speak more then colours, but…
Wirrexx I would actually say the lighting is one of your strongest points in this piece. Looks like none of us are actually going to finish on time haha Here is what I got done today! I went back through and added some damage to the edges of the wood and roughed them up a bit. I still need to saturate the base color of the…
All of this looks pretty cool. However, almost none of it reminds of Everquest in any sort of way. I was really big into the original EQ. I'll probably have to pretend that Everquest Next is a totally new franchise, if I am to enjoy it at all. I doubt the things that made EQ good will be implemented in new MMOs any time…
Hey guys, thanks for comments. SouthpawSid - this project wasn't for Don's class. I was in his class last semester, but am really hoping to take it again as independent studies. None of this would have happened if it wasn't for him! PredatorGSR - I will definitely take that into consideration. Everything in UDK was done in…
I have received PMs telling me to post on ConceptArt.org about this as well; thank you for that advice. Still, no one has produced an answer. Have none of you done work like this or similar work in the past? While I understand that Polycount normally involves 'polys'; you guys are the most experienced and knowledgeable lot…
Managed to get some more progress done...still need to add vegetation, finish sculpting the statue, stairs and final fixes to lighting and some mistakes and shittiness all around :D Also I've decided on additional shots for my final submission. While I still can't get my head around the blend masking for the CE3 BlendLayer…
- It looks like you sculpted the head and limbs and body all separately. Might be a bit weird when dynameshing it all together, but I'd suggest sculpting everything as the same mesh. You'll have to get rid of those crease lines where the meshes join, which should definitely be done now, instead of later. You'll want to be…
I'm an outsourcer part of a conglomerate. I have a job. I have good bosses. I'm lucky. At least financially speaking. The problem with being an outsourcer though is that you are kind of a jack of all trades master of none. Plus, all projects I participated in were highly technical with basically no artistic side and aside…
Hi I was currently in the process of texturing in SP, but then I realized that something is wrong with my curvature maps. The curvature map seems to have a visible gray line along the seams, I've checked around the internet for answers but none seemed to help, could it be just my terrible seam placements? I'll share my…