hmm, i like the textures on star wars, but a little TO cartoon-y for my project. I'm creating some stuff right now, when i get some stuff fully done ill post them here, give you a good idea what im going for! keep the links coming though, thx
Anything valve does is something to be excited about lol. I'm like the 12 y/o little girl at an N'sync concert when it comes to those guys...... don't you dare judge me. Yeah valve takes a while but that's because they want to make sure they get their stuff right, and it's damn worth it in my opinion.
cool tip fletch! quadrify modifier didnt come to my mind! modifier magic ftw if you want to push the procedural/non destructive idea, you could even use an NGon shape (or other predefined) and put a X/Y noise onto it. the ngon should have an interpolation step size of 1, to be not too curvy
I did implement that and I now have the issue of screen/mouse calibration. When the mouse leaves the screen, it resets the value. Using the axis ("mouse Y")... Should I use the origin of Input.mousePosition.y against the screenHeight? edit: Wow I'm retarded... can easily set the mouse co-ordinate back to screen boundary if…
Pretty crazy news. The rumor about the layoffs that were supposed to happen last week never happened (as far as I know), and this seems a lot more "rumor-y" than that. Not like this sort of thing is unheard of, but I would be genuinely suprised. It's really not a combination of companies that instantly makes sense. I guess…
Age isn't much an issue. If your work's good enough, you can get a job. The bigger issue is "I only want to model X or Y" because that makes you less useful. Your work doesn't look too bad, but without wireframes, texturesheets, and only two lowres screenshots it's kinda hard to judge.
If you don't want to deal with MEL script or special plugins just for moving shells around, you can just use the input line at the top of the window. Just make sure it's set to Relative and X/Y will control up/down/left/right shell positioning. Moving it by 1 will shift everything 1 full tile.
as magic sugar said, might be useful if you want to work as trainer, for giving workshops and speeches, or outside film and games. If it's one of those "you have to renew it for a fuckton of dollars every year" scam-y things, I'd skip it. It just makes you look like you have no clue what to do with your money.
Dammit Donald! That specter is asskickingly good. I'm glad I didn't do a specter this month xD Frosty, your normal green channel in that render looks inverted. Try flipping y to fix it. If I have time I'ma make my KOTL set I've been dreaming about for the past 2 months :3
Is that just the base layer of hair? Or are you done? What is that in his nose? I feel you could have another look at the colour palette used around his eyes. There is not enough colour variance at the moment, and it makes it look very plastic-y. I do like the grey textures for the hair cards you've got going :)