I propose Rexel Workflow when it comes to setting texel density while unwrapping. This workflow is for static images and is camera-dependent. Rexel is the final rendered pixel.Let’s say we have a scene with a vehicle model: an airplane with detailed objects and a few cameras, some distant for an overall view, but some for…
Yo! First, start putting signatures on all your work. Old Church: The branches don't really look too natural, and the bark material needs a little work. The cross is a focal point but it's a little boring. Some damage or a crow or something could improve it. I'd like to see a wide screen version of the image. It was a 2…
It would probably be easier to polymodel these instead of sculpting them. Especially if you were to change anything down the line such as moving details around as you'd otherwise need to re-sculpt them in a new location. I'd just model it in Max or whatever as that would give better control, but different strokes for…
Great finish juancaratino! seeing the progress from the beginning its come a very long way. I'm sure you learned a lot in the process too. Id say, to push the realism further its best to consider the fact that muscle has skin and fat that covers it, so you want to smooth more areas out so its not quite so defined (like…
Hi Ibi, Overall I liked your portfolio set up its sharp clean and it looks professional only a few gripes. I'm viewing your page at 1280x1024 resolution and your font is a little too small and is a little too hard to read because it’s so close to the color it’s on. Here's what I thought of each piece. Interactive kiosk It…
doesnt look too bad imo, i did notice that the part with the gun is stretched in the up-down direction whereas on the model it's more longwise. try to keep faces the same proportion in the uv space as they are in model space. are you using a checkerboard texture when you're doing your unwrapping? theres a few standard…
Like your works but I think website could be better, some points: I think breaking navigation in two parts is not good idea. I mean that main navigation is on top and pictures left. And pictures are circles and navigation buttons boxes. Did not first realize that pictures in left change if you use top navigation.…
When making a character i think it's very important to consider the silhouette. Atm I don't think his helmet's silhouette is appealing and the asymmetry is not working that well. also there is a tangent at his horns. what i would suggest is look at pictures of animals that have horns or characters that have horns and see…
Thanks guys Some things to say, ut3 runs like silk i can't believe my eyes I even maxed it all. D= D= D= D= also congrats to ror on that one. Too bad no one plays it and hardly anyone plays custom stuff :/ I also love how NOTHING NOT A SECOND of delay when I press the screenshot key now!!! Paint Shop Pro 5 still hurls…
I'm a bit confused to be honest. Sculpting anything generally means raising or lowering the surface. No surface change, no noise. If you didn't want to change the surface, you could try turning off zsub/add and just paint the noise with RGB. Or use one of the bump materials which would basically convert the polypaint into…