Heyo, I would look into that error message you get "GPU crashed or D3D device removed". Searching it brought up the issue of GPU drivers crashing with long computations, check out this entry from Adobe. I'm not an IT person, best read up yourself before you break something.
Thanx. I get an update notification in Marm 4.05 for 4.06 after opening it. When I try to install the update (4.06) I get an error that the updater cant find my current 4.05. My current Marm location is standard C drive programs folder. Edit: Fixed
I disagree, the vast majority of Designer users don't need the FX or PP node. And most people don't need to obsess over single pixels here and there (and if you for some reason very much need to, then I agree that Designer isn't the right tool. I see very little point in using Designer, or Painter if you're making pixel…
An update to this: Thank you so much for all your responses. After countless trials and errors, these are the export settings that work for me. I'm exporting an Editable Poly as .fbx 2020 with these settings, and it never triangulates now. If I change the FBX version, it sometimes works and sometimes doesn't. If I change…
i think any major 3d package would do. Being free, blender seems like the best recommendation. The place for you to start might be to learn how to make a basic rig for this cylinder shaped mannequin. You only need 101 level knowledge for modeling and rigging to accomplish this. But that can still be a few weeks or months…
I don't have much to say about the trailer in the original post. It just seems like sensationalist bullshit from those types of extreme economic-conservatives who try to argue that "tax is theft." I do, however, have a thing or two to contribute to the ensuing conversation. Sonic, I can't believe how naive you're being. In…
Hey guys, this week I'm trying to see how far I can create a character in a few days. This took me 5 days including texturing in Substance Painter. Now I'm going to render this lizard and fix some errors eugh :')
@AXEL Thanks man I appreciate it! The final mesh has a polycount of 2,000 and not 9k I decided to drop it as low as i could go -So here is my High Poly Work Flow- 1. Create mesh make sure proportions are good super Important, on this asset i went back and forth so many times trying to nail the proportions 2. Start going…
I think there is a problem in "step 2" for naming convenction ... I realised when I started a new proyect in SP. see the image . I ve exported all the FBX pieces (lowpoly pieces) in a temporally file to work with it (in fbx's blender exporting tab) , it is ok... in the step 2 ... you mentioned to separete propiety and…