Nice work. What do you mean that there wasn't anything that compared close? I would expect this weapon with over 10k tris and a 4k to have a rounder scope, though. The poly count love haven't been given to that area and the bake doesn't look clean. If this is a 1st person weapon, I would assume most of the attention would…
I finally got around to putting together some low poly stuff as well as some flats for my models. Stuck them in the 1st post since this page is getting lengthy. Updates: -Did some more lighting. Added in some spot lights on the walls and some point lights on the doors. -Added in some particle effects; frost coming from the…
I have to totally agree with this. I currently study at a University in the UK (one of the more accredited ones I admit), and it frustrates me with how much lecturers seem to be funneling students into just making characters over any sort of environmental work. For me though even before I started the course I knew I wanted…
Made some changes. I think my metal is looking better now. I was having trouble with the relationship between the gloss map, the cube map, and the spec map. I feel they are working in better harmony now. I'm still getting all kinds of errors, though. First, you may notice big horizontal lines running through my side view…
lincoln hughes....you rat fuck. signed on up for PC on the sly eh....why didnt you show me this today at work?! hahah. I would add a cube map to your glass diffuse, so it doesnt look invisible at glancing angles and there will always be some reflection showing. the hallway reminds me of a sky bridge that would connect 2…
You guys use to tell me Max 3 was better then MilkShape, yet the Mesh Edit system is all that Max 3 offered. And MilkShape uses a Mesh Edit system too. Although I agree you can get a better work flow with other softwares......but it'll drive you crazy trying to figure it out. MilkShape will help you learn the principles,…
p442- the title is viking/nordic and there was alot of gothic arcitecture in norway quite similar to mont saint micheal later on and there would have been alot of crossover between as new stone based techniques became available and would have been mixed with old roof and wooden frame building. i dont think there is the…
[ QUOTE ] some feedback i received mentioned i should do i quick rig to see how it would animate,neverv attempted rigging and will give it a go not sure which is easier to do in max bones or physique but first off i really need to concentrate on getting the modelling part correct 1st. [/ QUOTE ] You can take your modeling…
you dont/shouldnt build environments around props, they should be placed in the environment as suits the environment, although its not a one way process there should be some back and forth, deffinatly start with the environment, then once done or at least well on its way think about propping it out. too many environments…
Some solutions: 1) There is a problem in the OBJ importer with n-sided polygons atm(3.10.4 beta 1, got it fixed in the final version but is not still available). Try to triangulate/quadrangulate the model before to export. Also sure you apply freeze transformations in Maya and Reset-XForm+collapse in 3DSMAX. 2) Try to…