@carvuliero thanks. Just to clarify, the vertical lines you are talking about are the left and right trees in the first image and the two men on the second image? And in the last case, the fact that the armored skirt has a different angle than the torso armor is what bothers you? I forgot to precise in the description…
I see no wrong in taking part in something if you can get someone you want for cheap, especially in a time when everything cost so damn much. It can be very helpful, especially for people who don't have a lot of money and are struggling to buy gifts. There's no need to get in line for a battle royal in a big box store.…
In general it'll probably work alright, although it could be a lot cleaner. There's a fine line when doing retopo work between being slavish to the surface being retopo'd and fudging it a little for a cleaner resultant mesh. One thing worth noting, though, I would generally recommend avoiding near-concave or concave…
I'm going to go ahead and critique your model. I'll start with anatomy. He has an 8 pack of abs, while it would be cool to have an eight pack, and be the first kid on the block to get one, real world anatomy only allows for 6. The lines you drew from the abs up the ribs are supposed to just be little bumps, were muscle…
It's been awhile since I posted anything-- so busy at work but anyways- I was at the Day of the Devs last nite and Secret Legend captured my attention. - this game looks great- check it out! https://vine.co/v/e37pbZZpaZW/embed Secret Legend ( time 1:25 ) https://youtu.be/nTAKtvhjmcQ thanks for hosting Double Fine & IAM8bit…
Hello. I have an issue : whenever i import a ID map,the "Link" button showed on every tutorial does not appear. Why does it happen? Note : I am using Photoshop CS6,and i am importing a mesh with a single object,which material i set up using the swatches on Blender ( i deleted the swatches from the scene afterwards).
Anyone know where to get quality futuristic sound effects like those used in the Droid Flash website [ droiddoes.com ]? Is there some website or collection for them?
@Fabi_G Thank you! As for textures, I'm probably going to stick to a relatively realistic style. I'll be using Substance Painter and create the base rusted/copper-looking material and then focus on the canisters and the light. I won't be doing hi-to-low poly, I'm keeping this fairly mid-poly and will be using Normal decals…
We are so pleased to finally be announcing our very first Community Project: the Polycount Tower! Presented by Sketchfab, the goal with this project is for the Polycount Community to have something they can all work together on and contribute to. No deadlines. No rules. No prizes. All for the fun of making game art. Over…