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Re: PBR(ish) in the Max viewport
Reply by
Justo
·
Mar 2019
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Technical Talk
Wait, I didn't quite get all that. There's a functional rounded edge shader in Max now?
Re: OpenSubdiv and Games
Reply by
Chris Krüger
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Apr 2015
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General Discussion
I believe Headus uv layout have a couple of good functions for unwrapping subd surfaces.
Re: Straight Line Between Two Points (Simliar tTo Make
Reply by
DeadlyFreeze
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Mar 2010
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Technical Talk
Seems like polyboost has a function like that, but I don't have it in front of me atm.
Re: (UDK) Sci-fi Dungeon crawler
Reply by
LoTekK
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Jun 2012
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3D Art Showcase & Critiques
Awesome! Nice work with the UI functionality, btw; looks solid and intuitive from the video :D
Re: Sketchbook: RenderDock
Reply by
Renderdock
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Apr 2019
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Digital Sketchbooks
Also the 3d model has pretty detailed mechanism, that describes all functionality of the real gun
Re: cat girl doing cat thing (finished!!!!) handpainted character - get in here!! lol
Reply by
odonpachi
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Aug 2015
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3D Art Showcase & Critiques
how do i quote several replies in the same post? i thought there was a function for that wtf
Re: Jetpack [wip]
Reply by
Macolik
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Oct 2016
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3D Art Showcase & Critiques
and my last update on this asset, which is supposed to show how it functions: https://vimeo.com/187337717
Re: WIP Ninja turtle
Reply by
N-gon
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Oct 2013
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3D Art Showcase & Critiques
thanks. yeah I'm not sure if i should match concept or make the nun-chucks functional
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Re: 3DS Max - Set working pivot to Object?
Reply by
Revel
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Dec 2017
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Technical Talk
Haha yeah I wasn't aware of that function right at the start using the script as well :smiley:
Re: Searching for an old maxscript - MapThief
Reply by
Noors
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Oct 2013
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Technical Talk
Yes but the project mapping function in the projection modifier is already supposed to do that or am i mistaken ?
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