Highpoly base in Blender, sculpted in ZBrush, retopologized and unwrapped in Blender, normals in xNormal, AO in Blender. Rendered in Blender's Game Engine. More images here: [link]
Hello, I'm currently looking for freelance work - specializing in organic/inorganic, highpoly/lowpoly modeling, unwrapping and baking. More at my portfolio site - http://www.svartberg.com