Fun tool! has some definite potential to save a lot of time. Only messed with it for a little bit, because honestly its pretty slow/unresponsive. Was able to get some decent results after a bit of messing with it, and waiting 15 min for it to set up the file :P However! the results in the time spent are awesome! The PSD…
1) I looked for a while for a master list of common materials, and what spec should be used for them. I never found it. As far as I know, it's just something you need to eyeball, especially since different lighting setups make spec look completely different. If it helps at all, here's what I tend to do (on a scale of 0 =…
Simply using a greyscale version of your diffuse map is sometimes the best way to do things, BUT ONLY FOR THROWAWAY ASSETS. The method is fast and cheap, since it doesn't require any extra work or texture memory, but it does not make the asset look as good as it could. Likewise, using a greyscale specular map (1 channel)…
Well I don't know where you live right now but it depends between what regions you go. The general rule would be that studios don't hire a junior with no experience from outside of their region. Like if you're a junior in Europe, then no company in the US will be able/want to hire you. Same other way around; no European…
Hi everyone, thanks for all your advices :) @ivars: indeed, motion path does the trick, but i don't really grasp how i could code that to be automatic, the whole 'related to timeslider' thing is pretty annoying. I'd love to hear a solution using this tough. The über function would be a version of 'Modify > Snap Align…
Otay, What about these? Faster than a netbook, still small, cheap? [ame]http://www.amazon.com/ASUS-U31JG-XA1-13-3-Inch-Laptop-Black/dp/B004LRO7QQ?SubscriptionId=AKIAJIONUNVYYXVAZ5WA&tag=13inch-20&linkCode=xm2&camp=2025&creative=165953&creativeASIN=B004LRO7QQ[/ame] $700 Intel Core i3-380M Processor 2.53GHz; 4GB of DDR3…
I was just playing halo 3 today and the first thing I noticed was the greater amount of medium frequency detail as opposed to Reach, which seems to have noisy high frequency detail. In halo 3, everything seemed easier to read. They used this idea to great effect with their lighting which seemed to paint the environments…
About what rooster said with the 3 things, take it one at a time, I am much in the same situation of you as I only have 3 completed pieces worth showing. However I have managed to get a bite from a company, so don't take it as "IT'S NOT GONNA HAPPEN" with only 3 pieces, they just have to be good pieces and you will fill…
Thank you for the input Zocky ! I will think about doing this technique, probably make some tests. Anyway, small update: Made the tree and the small red papers hanging from it. I made some loop wind animations for them (3 different animations, that start at different moments on their timeline). I did some tests with cloth…
Most modern game engine should support instancing. In this case you have one copy of the model on the video cards and just a list of position etc. to place the same model all over the place. In fact one drawcall without any memory limitations. Sharing materials and textures is important. Most engines will process meshes in…